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KAREN COLLINS
Author Info
Open Visualization
Name
Affiliation
Papers
KAREN COLLINS
University of Waterloo, Waterloo, Canada
22
Collaborators
Citations
PageRank
33
30
9.16
Referers
Referees
References
91
169
67
Search Limit
100
169
Publications (22 rows)
Collaborators (33 rows)
Referers (91 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework
0
0.34
2021
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR
0
0.34
2019
An Introduction to Spatial Sound Rendering in Virtual Environments and Games.
0
0.34
2019
Intelligent Avatars And Emotion In Medical-Based Virtual Learning Environments
0
0.34
2019
Multimodal Interaction Of Contextual And Non-Contextual Sound And Haptics In Virtual Simulations
0
0.34
2018
Tamaglitchi: A Pilot Study Of Anthropomorphism And Non-Verbal Sound
0
0.34
2018
Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D
1
0.63
2016
Sound localization on a horizontal surface: virtual and real sound source localization
1
0.37
2015
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods
0
0.34
2014
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D
4
0.44
2013
Developing effective serious games: the effect of background sound on visual fidelity perception with varying texture resolution.
8
0.70
2012
A framework for sound localization experiments and automation
0
0.34
2012
The effects of audio on depth perception in S3D games
3
0.40
2012
Visualized sound effect icons for improved multimedia accessibility: A pilot study
1
0.36
2012
Musical mood-based mobile gaming
0
0.34
2011
Making gamers cry: mirror neurons and embodied interaction with game sound
6
0.78
2011
A framework for distributed audio smartphone games
0
0.34
2011
Using games as a method of evaluation of usability and user experience in human-computer interaction design
0
0.34
2010
Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine
0
0.34
2010
An exploration of distributed mobile audio and games
0
0.34
2010
Addictive gameplay: what casual game designers can learn from slot machine research
6
0.76
2010
Client-based learning models: student-designed games for business applications
0
0.34
2009
1