Title
New perspectives on learning through (game) design
Abstract
This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.
Year
Venue
Keywords
2008
ICLS (3)
highlight similarity,popular strategy,computer technology,informal learning environment,computer game design,new perspective,game design,different approach,critical media literacy,game design activity,particular attention
Field
DocType
Citations 
Informal learning,Media literacy,Computer science,Game design,Game design document,Mathematics education,Student engagement,Game Developer,Computer technology,Scientific method
Conference
0
PageRank 
References 
Authors
0.34
2
19