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KYLIE A. PEPPLER
Author Info
Open Visualization
Name
Affiliation
Papers
KYLIE A. PEPPLER
Indiana University, Bloomington, Bloomington, IN
38
Collaborators
Citations
PageRank
106
35
13.94
Referers
Referees
References
127
188
76
Search Limit
100
188
Publications (38 rows)
Collaborators (100 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences
0
0.34
2021
'When is safe enough?' Considering Diversity and Equity When Brokering Pre-Professional Learning Opportunities to Minoritized Youth.
0
0.34
2020
Civic Engagement With Visualizing Data in Science Museums.
0
0.34
2020
Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms
2
0.36
2020
Tuning Into the Craft - Materials as a Driver of Learning Computing.
0
0.34
2020
Computing in Fabric - Exploring Posthumanist Capturing of Learning.
0
0.34
2020
Editorial: Advancing posthumanist perspectives on technology-rich learning.
0
0.34
2020
#quiltsforpulse - Investigating Quilting Processes to Inform Community-based Engagement.
0
0.34
2020
StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth
0
0.34
2020
Studying Computational Thinking Practices Through Collaborative Design Activities with Scratch.
0
0.34
2019
Child-Material Computing - Material Collaboration in Fiber Crafts.
0
0.34
2019
Recognition in makerspaces: Supporting opportunities for women to “make” a STEM career
0
0.34
2019
Exploring Disciplinary Boundaries in Early Elementary Students' Developing Practices.
0
0.34
2019
Balancing the Scales - Implications of Model Size for Mathematical Engagement.
0
0.34
2019
Materials-to-develop-with: The making of a makerspace.
0
0.34
2019
Indoor Positioning Technology & Enhanced Engagement in Early Elementary Systems Thinking and Science Learning.
0
0.34
2018
When is it safe enough? Considering Diversity and Equity When Brokering Pre-Professional Opportunities to Youth of Color.
0
0.34
2018
Connected Cosplay - Fan Work as Pathways Toward Opportunity.
0
0.34
2018
Recounting Counting - Situated Self-Appraisal in Math-Adjacent Discourse.
0
0.34
2018
Comparing first- and third-person perspectives in early elementary learning of honeybee systems
0
0.34
2018
Mobility, Diversity, and Openness - Distilling Design Principles for Equitable and Accessible Makerspaces.
0
0.34
2018
Design Math - Middle-School Youth Making Math by Building Yurts.
0
0.34
2018
In the Hive - Designing for Emergence When Teaching Complex Systems In Early Childhood.
0
0.34
2018
VizScribe: A visual analytics approach to understand designer behavior.
1
0.40
2017
Merging Sketches for Creative Design Exploration: An Evaluation of Physical and Cognitive Operations.
0
0.34
2017
Connected making: Designing for youth learning in online maker communities in and out of schools
0
0.34
2016
HandiMate: exploring a modular robotics kit for animating crafted toys
4
0.43
2015
Creative design process in making electronic textiles
1
0.35
2015
HandiMate: Create and Animate using Everyday Objects as Material
4
0.42
2015
Motivating and Broadening Participation - Competitions, Contests, Challenges, and Circles for Supporting STEM Learning.
0
0.34
2014
STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM
15
0.89
2013
Talking Like a Composer - Negotiating shared musical compositions using Impromptu.
0
0.34
2011
Articulating creativity in a new domain: expert insights from the field of e-textiles
2
0.37
2011
Beyond Small Groups - New Opportunities for Research in Computer-Supported Collective Learning.
0
0.34
2011
BeeSim: leveraging wearable computers in participatory simulations with young children
4
0.47
2010
Building creativity: collaborative learning and creativity in a virtual gaming environment
0
0.34
2010
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design
2
0.44
2009
New perspectives on learning through (game) design
0
0.34
2008
1