Name
Affiliation
Papers
KYLIE A. PEPPLER
Indiana University, Bloomington, Bloomington, IN
38
Collaborators
Citations 
PageRank 
106
35
13.94
Referers 
Referees 
References 
127
188
76
Search Limit
100188
Title
Citations
PageRank
Year
RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences00.342021
'When is safe enough?' Considering Diversity and Equity When Brokering Pre-Professional Learning Opportunities to Minoritized Youth.00.342020
Civic Engagement With Visualizing Data in Science Museums.00.342020
Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms20.362020
Tuning Into the Craft - Materials as a Driver of Learning Computing.00.342020
Computing in Fabric - Exploring Posthumanist Capturing of Learning.00.342020
Editorial: Advancing posthumanist perspectives on technology-rich learning.00.342020
#quiltsforpulse - Investigating Quilting Processes to Inform Community-based Engagement.00.342020
StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth00.342020
Studying Computational Thinking Practices Through Collaborative Design Activities with Scratch.00.342019
Child-Material Computing - Material Collaboration in Fiber Crafts.00.342019
Recognition in makerspaces: Supporting opportunities for women to “make” a STEM career00.342019
Exploring Disciplinary Boundaries in Early Elementary Students' Developing Practices.00.342019
Balancing the Scales - Implications of Model Size for Mathematical Engagement.00.342019
Materials-to-develop-with: The making of a makerspace.00.342019
Indoor Positioning Technology & Enhanced Engagement in Early Elementary Systems Thinking and Science Learning.00.342018
When is it safe enough? Considering Diversity and Equity When Brokering Pre-Professional Opportunities to Youth of Color.00.342018
Connected Cosplay - Fan Work as Pathways Toward Opportunity.00.342018
Recounting Counting - Situated Self-Appraisal in Math-Adjacent Discourse.00.342018
Comparing first- and third-person perspectives in early elementary learning of honeybee systems00.342018
Mobility, Diversity, and Openness - Distilling Design Principles for Equitable and Accessible Makerspaces.00.342018
Design Math - Middle-School Youth Making Math by Building Yurts.00.342018
In the Hive - Designing for Emergence When Teaching Complex Systems In Early Childhood.00.342018
VizScribe: A visual analytics approach to understand designer behavior.10.402017
Merging Sketches for Creative Design Exploration: An Evaluation of Physical and Cognitive Operations.00.342017
Connected making: Designing for youth learning in online maker communities in and out of schools00.342016
HandiMate: exploring a modular robotics kit for animating crafted toys40.432015
Creative design process in making electronic textiles10.352015
HandiMate: Create and Animate using Everyday Objects as Material40.422015
Motivating and Broadening Participation - Competitions, Contests, Challenges, and Circles for Supporting STEM Learning.00.342014
STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM150.892013
Talking Like a Composer - Negotiating shared musical compositions using Impromptu.00.342011
Articulating creativity in a new domain: expert insights from the field of e-textiles20.372011
Beyond Small Groups - New Opportunities for Research in Computer-Supported Collective Learning.00.342011
BeeSim: leveraging wearable computers in participatory simulations with young children40.472010
Building creativity: collaborative learning and creativity in a virtual gaming environment00.342010
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design20.442009
New perspectives on learning through (game) design00.342008