Title
Improved perspective visibility ordering for object-order volume rendering
Abstract
Finding a correct a priori back-to-front (BTF) visibility ordering for the perspective projection of the voxels of a rectangular volume poses interesting problems. The BTF ordering presented by Frieder et al. [6] and the permuted BTF presented by Westover [14] are correct for parallel projection but not for perspective projection [12]. Swan presented a constructive proof for the correctness of the perspective BTF (PBTF) ordering [12]. This was a significant improvement on the existing orderings. However, his proof assumes that voxel projections are not larger than a pixel, i.e. voxel projections do not overlap in screen space. Very often the voxel projections do overlap, e.g. with splatting algorithms. In these cases, the PBTF ordering results in highly visible and characteristic rendering artefacts.
Year
DOI
Venue
2005
10.1007/s00371-005-0298-y
The Visual Computer
Keywords
Field
DocType
volume rendering · visibility ordering · splatting,volume rendering,perspective projection
Voxel,Computer vision,Constructive proof,Volume rendering,Computer science,Correctness,Perspective (graphical),Artificial intelligence,Pixel,Parallel projection,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
21
11
1432-2315
Citations 
PageRank 
References 
0
0.34
10
Authors
2
Name
Order
Citations
PageRank
Charl P. Botha118219.15
Frits H. Post21389111.99