Title | ||
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What makes competitions fun to participate?: the role of audience for middle school game designers |
Abstract | ||
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Though recent efforts have focused on creating tools and communities for youth game designers, the emergence of online competitions is a recent phenomenon in engaging students in such activities. In this paper we describe and analyze how a class of middle-school students participated in a national STEM video game challenge. Using Scratch, students designed, debugged and submitted their own video games over a three-month period. In analyzing the game designs, we paid particular attention to the role different authentic audiences and what we learned about supporting participation in online competitions. |
Year | DOI | Venue |
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2012 | 10.1145/2307096.2307146 | IDC |
Keywords | Field | DocType |
middle school game designer,middle-school student,recent effort,youth game designer,game design,online competition,own video game,engaging student,national stem video game,recent phenomenon,competitions fun,particular attention,collaborative learning | Game mechanics,Video game design,Computer science,Game art design,Video game development,Game design,Game design document,Human–computer interaction,Game Developer,Game testing,Multimedia | Conference |
Citations | PageRank | References |
9 | 1.02 | 2 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yasmin B. Kafai | 1 | 561 | 74.54 |
Quinn Burke | 2 | 66 | 7.49 |
Chad Mote | 3 | 9 | 1.02 |