Title
What makes competitions fun to participate?: the role of audience for middle school game designers
Abstract
Though recent efforts have focused on creating tools and communities for youth game designers, the emergence of online competitions is a recent phenomenon in engaging students in such activities. In this paper we describe and analyze how a class of middle-school students participated in a national STEM video game challenge. Using Scratch, students designed, debugged and submitted their own video games over a three-month period. In analyzing the game designs, we paid particular attention to the role different authentic audiences and what we learned about supporting participation in online competitions.
Year
DOI
Venue
2012
10.1145/2307096.2307146
IDC
Keywords
Field
DocType
middle school game designer,middle-school student,recent effort,youth game designer,game design,online competition,own video game,engaging student,national stem video game,recent phenomenon,competitions fun,particular attention,collaborative learning
Game mechanics,Video game design,Computer science,Game art design,Video game development,Game design,Game design document,Human–computer interaction,Game Developer,Game testing,Multimedia
Conference
Citations 
PageRank 
References 
9
1.02
2
Authors
3
Name
Order
Citations
PageRank
Yasmin B. Kafai156174.54
Quinn Burke2667.49
Chad Mote391.02