Title | ||
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GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems |
Abstract | ||
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This article reports a new method and tools for exaggerated real-time character animation control method for full-body gesture interaction systems. Game Action Motion Interaction Controller (GAMIC) is a motion interaction design tool that can be used by motion interaction designer with KINECT andWiiRemote. It comprises a generic evaluation function with thresholds and does not require any additional programming. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1145/2037715.2037721 | SIGGRAPH Posters |
Keywords | Field | DocType |
additional programming,control method,game action motion interaction,exaggerated real-time character animation,motion interaction designer,motion interaction design tool,new method,exaggerated real time character,animation control method,generic evaluation function,kinect andwiiremote,full-body gesture interaction system,character animation,interaction design,evaluation function,real time | Computer vision,Control theory,Interaction systems,Computer graphics (images),Interaction design,Computer science,Gesture,Character animation,Evaluation function,Artificial intelligence | Conference |
Citations | PageRank | References |
3 | 0.42 | 0 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hajime Misumi | 1 | 12 | 1.42 |
Wataru Fujimura | 2 | 24 | 3.93 |
Takayuki Kosaka | 3 | 20 | 5.04 |
Motofumi Hattori | 4 | 38 | 11.09 |
Akihiko Shirai | 5 | 71 | 18.41 |