Title
GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems
Abstract
This article reports a new method and tools for exaggerated real-time character animation control method for full-body gesture interaction systems. Game Action Motion Interaction Controller (GAMIC) is a motion interaction design tool that can be used by motion interaction designer with KINECT andWiiRemote. It comprises a generic evaluation function with thresholds and does not require any additional programming.
Year
DOI
Venue
2011
10.1145/2037715.2037721
SIGGRAPH Posters
Keywords
Field
DocType
additional programming,control method,game action motion interaction,exaggerated real-time character animation,motion interaction designer,motion interaction design tool,new method,exaggerated real time character,animation control method,generic evaluation function,kinect andwiiremote,full-body gesture interaction system,character animation,interaction design,evaluation function,real time
Computer vision,Control theory,Interaction systems,Computer graphics (images),Interaction design,Computer science,Gesture,Character animation,Evaluation function,Artificial intelligence
Conference
Citations 
PageRank 
References 
3
0.42
0
Authors
5
Name
Order
Citations
PageRank
Hajime Misumi1121.42
Wataru Fujimura2243.93
Takayuki Kosaka3205.04
Motofumi Hattori43811.09
Akihiko Shirai57118.41