Avatar Driven VR Society Trends in Japan. | 0 | 0.34 | 2020 |
Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck | 0 | 0.34 | 2019 |
Effectiveness of facial animated avatar and voice transformer in elearning programming course. | 0 | 0.34 | 2019 |
Masquerade: Onsite Qr Code Based Vr Experience Evaluation System Using Sanitary Mask | 0 | 0.34 | 2018 |
"Real Baby - Real Family" - Holdable Tangible Baby Vr | 1 | 0.48 | 2017 |
\"Real baby - real family\": VR entertainment baby interaction system | 0 | 0.34 | 2017 |
Glassless Augmented Display for Public Signage | 0 | 0.34 | 2016 |
Glassless augmented display for public Signage. | 0 | 0.34 | 2016 |
Simultaneous socio-spatial shared signage | 0 | 0.34 | 2016 |
Innovation in the age of virtual reality through organizing international student competition | 1 | 0.43 | 2015 |
ExPixel FPGA: multiplex hidden imagery for HDMI video sources | 1 | 0.37 | 2015 |
\"Scritter\" to \"1p2x3D\": application development using multiplex hiding imaging technology | 1 | 0.43 | 2014 |
ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels | 3 | 0.80 | 2014 |
3DCG art expression on a tablet device using integral photography | 1 | 0.48 | 2014 |
FamiLinkTV: expanding the social value of the living room with multiplex imaging technology | 0 | 0.34 | 2014 |
KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator | 2 | 0.43 | 2013 |
Manga generator: immersive posing role playing game in manga world | 7 | 0.80 | 2013 |
2x3D: real time shader for simultaneous 2D/3D hybrid theater | 9 | 1.27 | 2012 |
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era | 3 | 0.68 | 2012 |
ScritterHDR: multiplex-hidden imaging on high dynamic range projection | 4 | 0.98 | 2011 |
GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems | 3 | 0.42 | 2011 |
Skeleton-based diverse creature design tool for mass production | 1 | 0.36 | 2011 |
A new "multiplex content" displaying system compatible with current 3D projection technology | 3 | 1.23 | 2010 |
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers | 0 | 0.34 | 2009 |
Baked crepe texture generation | 1 | 0.39 | 2007 |
WiiMedia: motion analysis methods and applications using a consumer video game controller | 26 | 2.83 | 2007 |
A new real-time video synthesis method for virtual studio environments using GPU and projected screens | 0 | 0.34 | 2005 |
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition | 2 | 0.60 | 2005 |
RoboGamer: a robotic tv game player | 0 | 0.34 | 2005 |
Development of robotic TV game player using haptic interface and GPU image recognition | 0 | 0.34 | 2005 |
Entertainment applications of human-scale virtual reality systems | 1 | 0.51 | 2004 |
Penguin hockey: a virtual reality game system for children | 1 | 0.51 | 2002 |