Title
Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine
Abstract
Customizability is becoming an increasingly important element of marketing. However, some of the customization options in games can have dramatic consequences. The Xbox 360 introduced the ability to substitute a CD or personal music playlist into any video game produced for the console. Elsewhere, Wharton (2010) has examined the influence that a player's choice of music has on gameplay tactics and on perceived levels of immersion through user-studies. Players specifically chose music for the purpose of relieving anxiety, improving tactics and to experience immersion. Results showed that players were unable to predict what music would improve their experience, however, indicating a lack of understanding about the affective properties of music. Nevertheless, music can strongly influence a player's emotional engagement with a game, and the 'wrong' music can lead to a completely altered affective experience. My aim now is to devise a game audio engine that would read a player's playlist and intelligently insert music into appropriate sections in a game, so that combat scenes would use fast-pace dramatic and dark music, while exploration scenes may be more ambient and calm. The presentation will outline the methods for quantifying musical mood, audio extraction techniques, as well as plans to integrate the information into a game engine.
Year
Venue
Keywords
2010
Humans and Computers
next generation customizability,audio extraction technique,dark music,game engine,dramatic consequence,affective property,video game,personal music playlist,artificially intelligent,appropriate section,game audio engine,affective experience
Field
DocType
Citations 
Emotional engagement,Musical,Pop music automation,Engineering,Affect (psychology),Multimedia,Game engine,Personalization
Conference
0
PageRank 
References 
Authors
0.34
0
1
Name
Order
Citations
PageRank
Karen Collins1309.16