Abstract | ||
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Virtual characters are being modeled and animated with increasing accuracy and photorealism in current games and virtual reality simulations. However, the detailed modeling of dynamic skin deformations due to movement of the muscles during articulation is still prohibitively expensive for real-time simulations. We present in this paper a fast approach for modeling such deformations driven by Electromyography (EMG) data. We demonstrate the method on the muscles of the upper leg during a gait cycle. A muscle map, created from a 3D muscle model, is applied as a deformation map to deform the skin surface as per the underlying muscle geometry. EMG signals recorded from a gait cycle are then used to dynamically vary the weights in the deformation map during animation thus producing the dynamic skin deformations. The whole operation is done on the GPU to make it very fast and suitable forreal-time simulations. Copyright © 2009 John Wiley & Sons, Ltd. This paper presents a real-time, dynamic skin deformation technique driven by recorded EMG data and a displacement map created from an accurate 3D muscle model. This results in more realistic looking simulations that are very appropriate for games and virtual reality applications. |
Year | DOI | Venue |
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2009 | 10.1002/cav.v20:2/3 | Journal of Visualization and Computer Animation |
Keywords | Field | DocType |
virtual reality | Computer vision,Virtual reality,Data-driven,Computer graphics (images),Gait cycle,Simulation,Computer science,Electromyography,Artificial intelligence,Animation,Displacement mapping,Deformation (mechanics) | Journal |
Volume | Issue | Citations |
20 | 2‐3 | 2 |
PageRank | References | Authors |
0.52 | 10 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mustafa Kasap | 1 | 39 | 4.09 |
Parag Chaudhuri | 2 | 70 | 12.83 |
Nadia Magnenat-Thalmann | 3 | 5119 | 659.15 |