PREFACE (Vol 38, Issue1) | 0 | 0.34 | 2022 |
Challenges and Advancements for AR Optical See-Through Near-Eye Displays: A Review. | 0 | 0.34 | 2022 |
Welcome to the year 2022 | 0 | 0.34 | 2022 |
Nadine the Social Robot: Three Case Studies in Everyday Life | 0 | 0.34 | 2021 |
3D Hand Pose Estimation Using Synthetic Data and Weakly Labeled RGB Images | 2 | 0.39 | 2021 |
Does Elderly Enjoy Playing Bingo with a Robot? A Case Study with the Humanoid Robot Nadine. | 0 | 0.34 | 2021 |
Salsa dance learning evaluation and motion analysis in gamified virtual reality environment | 0 | 0.34 | 2020 |
Object Grasping of Humanoid Robot Based on YOLO. | 0 | 0.34 | 2019 |
"Am I Talking to a Human or a Robot?": A Preliminary Study of Human's Perception in Human-Humanoid Interaction and Its Effects in Cognitive and Emotional States. | 0 | 0.34 | 2019 |
Editorial issue 30.1. | 0 | 0.34 | 2019 |
Exploiting Spatial-Temporal Relationships For 3d Pose Estimation Via Graph Convolutional Networks | 11 | 0.57 | 2019 |
Mutually Reinforcing Motion-Pose Framework For Pose Invariant Action Recognition | 0 | 0.34 | 2019 |
Point Cloud Based Path Planning for Tower Crane Lifting. | 0 | 0.34 | 2018 |
Muscle Tissue Labeling of Human Lower Limb in Multi-Channel mDixon MR Imaging: Concepts and Applications | 1 | 0.35 | 2017 |
Torso Crowds | 1 | 0.35 | 2017 |
IJCARS Special Issue of the Digital Multiscale Patient: Marie Curie European Research Project on Multiscale Human. | 0 | 0.34 | 2016 |
Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models | 1 | 0.38 | 2016 |
Continuous body emotion recognition system during theater performances. | 10 | 0.60 | 2016 |
Bio-Inspired Virtual Populations: Adaptive Behavior with Affective Feedback. | 0 | 0.34 | 2016 |
Multimodal human-machine interaction including virtual humans or social robots. | 0 | 0.34 | 2015 |
Human-Like Behavior Generation Based on Head-Arms Model for Robot Tracking External Targets and Body Parts. | 13 | 0.64 | 2015 |
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients. | 1 | 0.48 | 2015 |
CLRMA: Compact Low Rank Matrix Approximation for Data Compression. | 0 | 0.34 | 2015 |
Human Motion Capture Data Compression based on Learned Spatial Transform | 0 | 0.34 | 2015 |
Editorial. | 3 | 0.36 | 2015 |
Modelling Multi-Party Interactions among Virtual Characters, Robots, and Humans. | 8 | 0.50 | 2014 |
Multiple foreground recognition and cosegmentation: An object-oriented CRF model with robust higher-order potentials | 9 | 0.44 | 2014 |
Autonomous virtual humans and social robots in telepresence | 0 | 0.34 | 2014 |
Scalable and Compact Representation for Motion Capture Data Using Tensor Decomposition | 7 | 0.49 | 2014 |
Restoring corrupted motion capture data via jointly low-rank matrix completion | 4 | 0.40 | 2014 |
Poselet-based multiple human identification and cosegmentation | 2 | 0.35 | 2014 |
Blending real with virtual in 3DLife | 1 | 0.39 | 2013 |
Real-Time Comprehensive Sociometrics for Two-Person Dialogs | 2 | 0.36 | 2013 |
Object-level image segmentation using low level cues. | 2 | 0.35 | 2013 |
Dynamic 3-D facial compression using low rank and sparse decomposition | 4 | 0.41 | 2012 |
A Generalized Stereotypical Trust Model | 4 | 0.44 | 2012 |
Virtual humans: back to the future | 3 | 0.39 | 2012 |
Politeness improves interactivity in dense crowds | 5 | 0.47 | 2012 |
Editorial Issue 22.4. | 0 | 0.34 | 2011 |
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images | 3 | 0.42 | 2010 |
Coupled registration-segmentation: application to femur analysis with intra-subject multiple levels of detail MRI data. | 2 | 0.39 | 2010 |
Fast EMG-data driven skin deformation | 2 | 0.52 | 2009 |
Physical Behavior Of Deformable Hair And Clothes: What Is Common? | 0 | 0.34 | 2009 |
Making them remember--emotional virtual characters with memory. | 29 | 1.39 | 2009 |
Special issue "Physiological Human | 0 | 0.34 | 2009 |
Interacting with virtual and augmented worlds | 0 | 0.34 | 2008 |
Motion adaptation based on character shape | 8 | 0.52 | 2008 |
MRI bone segmentation using deformable models and shape priors. | 36 | 1.63 | 2008 |
A general collaborative platform for mobile multi-user applications | 0 | 0.34 | 2008 |
Self adaptive animation based on user perspective | 4 | 0.74 | 2008 |