Abstract | ||
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Instructional pervasive game (IPG) is an innovative way in accomplishing m-learning. It has been introduced by various literatures in the past few years. An important critic of IPG is that most game strategy does not take into consideration the anthropological data pertaining to the specific context of use. In response to this issue, we proposed a prototype of a meta-model which puts together several partial perspectives of the IPG discussed in various literatures. Our meta-model emphasizes an urban cultural-rich task as the main goal of an IPG. Context requirement, pedagogy requirement, and design requirement form the main body of the meta-model. The elements of each requirement are also discussed in accordance with the related literatures. We also suggested a set of checklists based on our meta-model. Each set of the checklist depicts specific tasks to be accomplished. These checklists may be served as an initial reference for IPG designers. More rigid verification process for the meta-model is underway to validate the trustworthiness of the model. |
Year | DOI | Venue |
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2012 | 10.1109/DIGITEL.2012.15 | DIGITEL |
Keywords | Field | DocType |
main body,pedagogy requirement,design requirement form,ipg designer,designing instructional pervasive games,main goal,instructional pervasive game,various literature,game strategy,context requirement,specific context,meta model,mobile communication,games,mobile computing,collaboration,cultural differences | Checklist,Mobile computing,Trustworthiness,Simulation,Computer science,M-learning,Game strategy,Pervasive game,Multimedia,Mobile telephony,Metamodeling | Conference |
Citations | PageRank | References |
1 | 0.37 | 5 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
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Cheng-Ping Chen | 1 | 3 | 1.46 |
Ju-Ling Shih | 2 | 163 | 17.69 |