Abstract | ||
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We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-realistic quality. Our pipeline consists of three stages. First, we split the light field into sub-light fields. To facilitate splitting of complex objects, we employ a novel technique based on projected light patterns. Second, we deform each sub-light field. To do this, we provide the animator with controls similar to volumetric free-form deformation. Third, we recombine and render each sub-light field. Our rendering technique properly handles visibility changes due to occlusion among sub-light fields. To ensure consistent illumination of objects after they have been deformed, our light fields are captured with the light source fixed to the camera, rather than being fixed to the object. We demonstrate our deformation pipeline using synthetic and photographically acquired light fields. Potential applications include animation, interior design, and interactive gaming. |
Year | DOI | Venue |
---|---|---|
2005 | 10.1145/1053427.1053450 | SI3D |
Keywords | Field | DocType |
novel technique,free-form deformation,deformation pipeline,sub-light field,software pipeline,light source,light field,interactive deformation,light pattern,complex object,rendering technique,image based rendering,software pipelining,deformation,interior design | Computer vision,Visibility,Computer graphics (images),Computer science,Light field,Software,Animation,Interior design,Artificial intelligence,Deformation (mechanics),Rendering (computer graphics),Image-based modeling and rendering | Conference |
ISBN | Citations | PageRank |
1-59593-013-2 | 8 | 0.53 |
References | Authors | |
14 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Billy Chen | 1 | 462 | 31.68 |
Eyal Ofek | 2 | 1865 | 106.07 |
Heung-Yeung Shum | 3 | 10824 | 739.88 |
Marc Levoy | 4 | 10273 | 1073.33 |