Abstract | ||
---|---|---|
Digital games are rich learning environments that require players to engage with challenging situations in order to progress. Recent research indicates that game-play involves overcoming breakdowns and achieving breakthroughs in relation to player action, understanding and involvement. In particular, breakthroughs involve moments of insight where learning occurs which, in turn, can help increase involvement. However, little is known about how players actually achieve breakthroughs. We applied the breakdown/breakthrough \"lens\" to explore how players attempt to achieve breakthroughs in relation to two single player games. We identified a finite number of strategies that illustrate how players learn in games. These strategies are considered in relation to producing playable and engaging games. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2559206.2581304 | CHI Extended Abstracts |
Keywords | Field | DocType |
recent research,increase involvement,finite number,player action,single player game,engaging game,player strategy,rich learning environment,digital game,games | Computer science,Human–computer interaction,Multimedia | Conference |
Citations | PageRank | References |
3 | 0.48 | 7 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ioanna Iacovides | 1 | 92 | 11.35 |
Anna L. Cox | 2 | 948 | 78.98 |
Thomas Knoll | 3 | 3 | 0.48 |