Name
Affiliation
Papers
IOANNA IACOVIDES
The Open University, UK
25
Collaborators
Citations 
PageRank 
56
92
11.35
Referers 
Referees 
References 
244
508
239
Search Limit
100508
Title
Citations
PageRank
Year
Using Reflexive Photography To Investigate Design Affordances For Creativity In Digital Entertainment Games00.342021
A Special Interest Group on Designed and Engineered Friction in Interaction00.342021
"One Of The Baddies All Along": Moments That Challenge A Player'S Perspective00.342019
The Role of Gaming During Difficult Life Experiences.00.342019
Co-created Evaluation: identifying how games support police learning00.342019
"Horror, Guilt And Shame" - Uncomfortable Experiences In Digital Games00.342019
"A Game That Makes You Question ..." Exploring The Role Of Reflection For The Player Experience00.342018
A Mixed Method Approach For Evaluating And Improving The Design Of Learning In Puzzle Games00.342017
Understanding Engagement Within The Context Of A Safety Critical Game10.352017
How external and internal resources influence user action: the case of infusion devices.10.352016
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions.20.372016
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.20.382016
Design Frictions for Mindful Interactions: The Case for Microboundaries.50.412016
The False Dichotomy between Positive and Negative Affect in Game Play60.482015
Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement140.642015
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement80.652015
Moving Beyond Fun: Evaluating Serious Experience in Digital Games140.832015
Learning the game: breakdowns, breakthroughs and player strategies30.482014
MOODs: building massive open online diaries for researchers, teachers and contributors00.342014
Player strategies: achieving breakthroughs and progressing in single-player and cooperative games70.512014
Do games attract or sustain engagement in citizen science?: a study of volunteer motivations130.822013
Supporting learning within the workplace: device training in healthcare30.532013
Motivation, Engagement and Learning through Digital Games40.492011
Making sense of game-play: how can we examine learning and involvement?20.422011
Exploring the link between player involvement and learning within digital games70.592009