Title | ||
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The mental vision framework - a platform for teaching, practicing and researching with computer graphics and virtual reality |
Abstract | ||
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Despite the wide amount of computer graphics frameworks and solutions available, it is still difficult to find a perfect one fitting at the same time many constraints, like pedagogical intents and user-friendliness or speed with high rendering quality and portability. In this article we describe our contribution to the topic: the Mental Vision platform. Mental Vision is a framework composed of a teaching/research oriented graphics engine simplifying the users needs in computer visualization and a set of corollary tools specifically designed for practicing and learning of computer graphics and virtual reality. In this dissertation we explain our approach design and the contribution brought into a series of study cases to show how concretely Mental Vision satisfies existing needs not addressed by other solutions. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1007/978-3-540-69744-2_19 | international conference on e-learning and games |
Keywords | Field | DocType |
concretely mental vision,computer visualization,mental vision framework,virtual reality,graphics engine,mental vision,corollary tool,approach design,computer graphics framework,computer graphics,high rendering quality,mental vision platform,computer graphic,cave,immersion,environment,mobile devices,satisfiability | Virtual reality,Visualization,Computer science,Mobile device,Software portability,Immersion (virtual reality),Corollary,Rendering (computer graphics),Multimedia,Computer graphics | Journal |
Volume | ISSN | ISBN |
1 | 0302-9743 | 3-540-69737-3 |
Citations | PageRank | References |
3 | 0.48 | 14 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Achille Peternier | 1 | 60 | 7.62 |
Frederic Vexo | 2 | 51 | 6.26 |
Daniel Thalmann | 3 | 4940 | 637.85 |