Title
A fixed point proximity method for extended contact manipulation of deformable bodies with pivoted tools in multimodal virtual environments.
Abstract
In the real world, tools used for manipulation are pivoted with specialized tips for specific functions including grasping and cutting. Manipulating deformable virtual objects with them involves maintaining extended contact, which is difficult due to the variations in applied force. Our method consists in selecting a fixed set of points on the jaws of a pivoted tool, and placing them either equidistant or according to the geometry of the tool. Vertex and triangle proximities are calculated for each of the interacting deformable objects for collision detection. This method was successfully tested in a surgical simulation scenario where a deformable omental fat model was grasped and retracted while maintaining full contact with the pivoted tool tip at all times.
Year
DOI
Venue
2011
10.3233/978-1-60750-706-2-555
Studies in Health Technology and Informatics
Keywords
Field
DocType
Collision detection,Haptics,Virtual environments
Equidistant,Computer vision,Collision detection,Vertex (geometry),Computer graphics (images),Computer science,Omental fat,Artificial intelligence,Fixed point
Conference
Volume
Issue
ISSN
163
null
0926-9630
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Ganesh Sankaranarayanan117524.85
Zhonghua Lu24814.30
Suvranu De321934.31