Title
Harnessing Computer Games In Education
Abstract
Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based learning. On top of discussing games' intrinsic educational traits from the motivational, cognitive and socio-cultural perspectives, we also review two recent foci of game-based learning. The first one is "education in games" which is an approach for adopting existing commercial games for educational use. The second is "games in education" in which the games are designed specifically with underlying pedagogy for some curricula.
Year
DOI
Venue
2008
10.4018/jdet.2008010101
INTERNATIONAL JOURNAL OF DISTANCE EDUCATION TECHNOLOGIES
Keywords
Field
DocType
game-based learning, educational games, educational technology, student-centered learning, Web-based learning
Educational technology,Experiential learning,Learning sciences,Constructivist teaching methods,Game mechanics,Computer science,Game design,Pedagogy,Game Developer,Multimedia,Instructional design
Journal
Volume
Issue
ISSN
6
1
1539-3100
Citations 
PageRank 
References 
0
0.34
0
Authors
4
Name
Order
Citations
PageRank
Morris Siu Yung Jong1163.00
Junjie Shang2369.18
Fong Lok Lee3174.53
Jimmy Ho-man Lee470374.98