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JUNJIE SHANG
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Name
Affiliation
Papers
JUNJIE SHANG
Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, N.T., Hong Kong, syjong@cuhk.edu.hk
20
Collaborators
Citations
PageRank
31
36
9.18
Referers
Referees
References
64
72
41
Publications (20 rows)
Collaborators (31 rows)
Referers (64 rows)
Referees (72 rows)
Title
Citations
PageRank
Year
A Study of Primary School Pupils' Motivation, Emotional Intelligence and Attentional Control Ability.
0
0.34
2019
Guest Editorial: Technology Enhanced Contextual Game-Based Language Learning.
0
0.34
2018
A Curriculum Design to Cultivate Creative Thinking Through Educational Games.
0
0.34
2017
Application of VR Glasses in Blended Classroom Teaching with the Combination of Virtual and Real Worlds.
0
0.34
2016
Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation.
0
0.34
2015
How Video Games Enhance Learning: A Discussion Of James Paul Gee'S Views In His Book What Video Games Have To Teach Us About Learning And Literacy
1
0.41
2015
A Critical Analysis of the Studies on Fostering Creativity through Game-Based Learning.
0
0.34
2014
Design and development of an innovation product engineering process curriculum at peking university
0
0.34
2013
A Case Study of an Academic Achievement-oriented Student in Game-based Learning
0
0.34
2011
A Case Study of a Non-gamer Student's Learning Process in VISOLE
2
0.46
2010
An Evaluative Study on VISOLE—Virtual Interactive Student-Oriented Learning Environment
4
0.52
2010
VISOLE: An Example of Hybrid Learning
5
0.76
2008
Harnessing Computer Games In Education
0
0.34
2008
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
8
1.02
2008
A Pilot Study on Virtual Interactive Student-Oriented Learning Environment
9
0.76
2007
Using the “Record-Replay” Function for Elaboration of Knowledge in Educational Games
1
0.47
2006
Learning online: a comparative study of a situated game-based approach and a traditional web-based approach
4
0.61
2006
An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning
0
0.34
2006
VISOLE: A New Game-based Situated Learning Paradigm
1
0.40
2006
Design Strategies and Principles in VISOLE
1
0.40
2005
1