Title
Hierarchical image caching for accelerated walkthroughs of complex environments
Abstract
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a prepro- cessing step, our method constructs a BSP-tree that hierarchically partitions the geometric primitives in the scene. In the course of a walkthrough, images of nodes at various levels of the hierarchy are cached for reuse in subsequent frames. A cached image is reused by texture-mapping it onto a single quadrilateral that is drawn in- stead of the geometry contained in the corresponding node. Visual artifacts are kept under control by using an error metric that quan- tifies the discrepancy between the appearance of the geometry con- tained in a node and the cached image. The new method is shown to achieve speedups of an order of magnitude for walkthroughs of a complex outdoor scene, with little or no loss in rendering quality. CR Categories: I.3.3 (Computer Graphics): Picture/Image Generation—Display algorithms; I.3.7 (Computer Graphics): Three-Dimensional Graphics and Realism
Year
DOI
Venue
1996
10.1145/237170.237209
SIGGRAPH
Keywords
Field
DocType
bsp-tree,spatial hierarchy,hierarchical image,complex environment,level-of-detail,accelerated walkthroughs,texture mapping,path coherence,image-based rendering,level of detail,computer graphic,image based rendering,bsp tree
Binary space partitioning,Computer vision,Texture mapping,Visual artifact,Computer graphics (images),Level of detail,Computer science,Geometric primitive,Artificial intelligence,Software walkthrough,Image-based modeling and rendering,Rendering (computer graphics)
Conference
ISBN
Citations 
PageRank 
0-89791-746-4
147
15.98
References 
Authors
16
5
Search Limit
100147
Name
Order
Citations
PageRank
Jonathan Shade11501110.50
Dani Lischinski25465340.85
David H. Salesin36992804.71
Tony DeRose421830.20
John Snyder52579172.17