Abstract | ||
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In this study, we implemented a digital game-based learning (DGBL) system over Face book platform. For better understanding the impact of DGBL applied to social networking, the technology acceptance model (TAM) was employed for the evaluation. Results of this study showed that the DGBL incorporated into a social network website is a feasible and sound model for teaching. This study investigated the potential important design issues of the application over a social network website. It is believed that this study could bring teachers a better understanding how those characteristics of social networks can attribute to the success of users' learning. |
Year | DOI | Venue |
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2011 | 10.1109/ICALT.2011.191 | ICALT |
Keywords | Field | DocType |
social networking,digital game-based learning system,social network,technology acceptance model,technology acceptance model (tam),better understanding,sound model,social network website,teaching,facebook,tam,digital game-based leerning (dgbl),dgbl system,face book platform,web site,potential important design issue,digital game-based learning,social networking (online),computer aided instruction,computer games,correlation,games,servers,silicon | World Wide Web,Computer aided instruction,Social network,Computer science,Technology acceptance model,Server,Multimedia,Game based learning,Web site | Conference |
ISSN | ISBN | Citations |
2161-3761 E-ISBN : 978-0-7695-4346-8 | 978-0-7695-4346-8 | 5 |
PageRank | References | Authors |
0.45 | 3 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hong-Ren Chen | 1 | 54 | 9.82 |
Jan-Pan Hwang | 2 | 19 | 2.04 |
Ting-Ting Wu | 3 | 177 | 19.84 |
Yueh-Min Huang | 4 | 2455 | 278.09 |
Hui-Ting Hsueh | 5 | 5 | 0.45 |