Design of Reciprocal Teaching-Collaborative Learning Approach in Enhancing Students' Reading Comprehension Skill. | 0 | 0.34 | 2020 |
Combining EEG Feedback on Student Performance and Self-efficacy. | 0 | 0.34 | 2020 |
A Model of a Cooperative Learning Technique in a Flipped International Marketing Management Classroom. | 0 | 0.34 | 2020 |
Study on Development of Mobile App Design as Learning Media in Student Internship Support - Toward Strengthening Tie and Realistic Feedback in University-Industry Cooperation. | 0 | 0.34 | 2020 |
Enhancing students’ botanical learning by using augmented reality | 1 | 0.35 | 2019 |
The Application of Augmented Reality to the Education of Chemistry - Take the Course of Nature Science in Junior High School as an Example. | 0 | 0.34 | 2019 |
Increasing Students' Interest and Learning Achievement Using Cooperative Learning (Students Team Achievement Division) Through Edmodo. | 0 | 0.34 | 2019 |
The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students | 0 | 0.34 | 2019 |
Differences Between Students' Learning Behaviors And Performances Of Adopting A Competitive Game-Based Item Bank Practice Approach For Learning Procedural And Declarative Knowledge | 2 | 0.40 | 2019 |
The Influence of Interactive and Non-interactive E-Book on the Learning Effectiveness of High and Low Achievement Nursing Students. | 0 | 0.34 | 2019 |
A Study of Problem Solving Using Blocks Vehicle in a STEAM Course for Lower Elementary Levels. | 0 | 0.34 | 2019 |
Facilitating Comprehension of Non-Native English Speakers During Lectures in English with STR-Texts | 0 | 0.34 | 2018 |
Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game-based learning. | 3 | 0.40 | 2018 |
Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses. | 0 | 0.34 | 2018 |
Combining e-books with mind mapping in a reciprocal teaching strategy for a classical Chinese course. | 1 | 0.35 | 2018 |
Enhancing Learning Performance, Attention, And Meditation Using A Speech-To-Text Recognition Application: Evidence From Multiple Data Sources | 5 | 0.48 | 2017 |
A Mobile Game-based English Vocabulary Practice System Based on Portfolio Analysis. | 3 | 0.37 | 2017 |
A Learning Log Analysis Of An English-Reading E-Book System Combined With A Guidance Mechanism | 0 | 0.34 | 2016 |
Imitating a Hot Puzzle Game for English Vocabulary Exercise in E-book System. | 0 | 0.34 | 2016 |
The design and implementation of authentic learning with mobile technology in vocational nursing practice course. | 2 | 0.35 | 2016 |
Problem-Based Learning Effectiveness On Micro-Blog And Blog For Students: A Case Study | 1 | 0.43 | 2016 |
Exploration on the Effectiveness of Learning, Interest, and Attitude of the Integration of Review System of History Based on Mobile Game and Forgetting Curve. | 0 | 0.34 | 2016 |
Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project | 0 | 0.34 | 2015 |
Personlized English reading sequencing based on learning portfolio analysis | 6 | 0.44 | 2014 |
Development of a context-aware game for conducting ubiquitous mathematics learning activities | 0 | 0.34 | 2013 |
Group Investigation Learning with Google Plus for Public Health Nursing Practice Course | 0 | 0.34 | 2013 |
The E-Book Learning System with Problem-Based Learning in a Public Health Nursing Practice Course. | 0 | 0.34 | 2013 |
Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network | 0 | 0.34 | 2012 |
Mathematics Assisted Instruction System of M/U-Learning Environment | 1 | 0.36 | 2012 |
A Systematic Approach for Learner Group Composition Utilizing U-Learning Portfolio. | 11 | 0.79 | 2011 |
Assessment of Implementing a Digital Game-based Learning System over Facebook | 5 | 0.45 | 2011 |
Ubiquitous English Learning System with Dynamic Personalized Guidance of Learning Portfolio. | 11 | 0.62 | 2011 |
The Add-on Impact of Mobile Applications in Learning Strategies: A Review Study. | 21 | 1.06 | 2010 |
Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant | 33 | 1.84 | 2009 |
A knowledge engineering approach to developing e-libraries for mobile learning | 53 | 2.90 | 2008 |
Conducting Situated Learning in a Context-Aware Ubiquitous Learning Environment | 15 | 1.32 | 2008 |
A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment | 3 | 0.50 | 2008 |