Name
Papers
Collaborators
TING-TING WU
37
55
Citations 
PageRank 
Referers 
177
19.84
364
Referees 
References 
582
328
Search Limit
100582
Title
Citations
PageRank
Year
Design of Reciprocal Teaching-Collaborative Learning Approach in Enhancing Students' Reading Comprehension Skill.00.342020
Combining EEG Feedback on Student Performance and Self-efficacy.00.342020
A Model of a Cooperative Learning Technique in a Flipped International Marketing Management Classroom.00.342020
Study on Development of Mobile App Design as Learning Media in Student Internship Support - Toward Strengthening Tie and Realistic Feedback in University-Industry Cooperation.00.342020
Enhancing students’ botanical learning by using augmented reality10.352019
The Application of Augmented Reality to the Education of Chemistry - Take the Course of Nature Science in Junior High School as an Example.00.342019
Increasing Students' Interest and Learning Achievement Using Cooperative Learning (Students Team Achievement Division) Through Edmodo.00.342019
The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students00.342019
Differences Between Students' Learning Behaviors And Performances Of Adopting A Competitive Game-Based Item Bank Practice Approach For Learning Procedural And Declarative Knowledge20.402019
The Influence of Interactive and Non-interactive E-Book on the Learning Effectiveness of High and Low Achievement Nursing Students.00.342019
A Study of Problem Solving Using Blocks Vehicle in a STEAM Course for Lower Elementary Levels.00.342019
Facilitating Comprehension of Non-Native English Speakers During Lectures in English with STR-Texts00.342018
Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game-based learning.30.402018
Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses.00.342018
Combining e-books with mind mapping in a reciprocal teaching strategy for a classical Chinese course.10.352018
Enhancing Learning Performance, Attention, And Meditation Using A Speech-To-Text Recognition Application: Evidence From Multiple Data Sources50.482017
A Mobile Game-based English Vocabulary Practice System Based on Portfolio Analysis.30.372017
A Learning Log Analysis Of An English-Reading E-Book System Combined With A Guidance Mechanism00.342016
Imitating a Hot Puzzle Game for English Vocabulary Exercise in E-book System.00.342016
The design and implementation of authentic learning with mobile technology in vocational nursing practice course.20.352016
Problem-Based Learning Effectiveness On Micro-Blog And Blog For Students: A Case Study10.432016
Exploration on the Effectiveness of Learning, Interest, and Attitude of the Integration of Review System of History Based on Mobile Game and Forgetting Curve.00.342016
Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project00.342015
Personlized English reading sequencing based on learning portfolio analysis60.442014
Development of a context-aware game for conducting ubiquitous mathematics learning activities00.342013
Group Investigation Learning with Google Plus for Public Health Nursing Practice Course00.342013
The E-Book Learning System with Problem-Based Learning in a Public Health Nursing Practice Course.00.342013
Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network00.342012
Mathematics Assisted Instruction System of M/U-Learning Environment10.362012
A Systematic Approach for Learner Group Composition Utilizing U-Learning Portfolio.110.792011
Assessment of Implementing a Digital Game-based Learning System over Facebook50.452011
Ubiquitous English Learning System with Dynamic Personalized Guidance of Learning Portfolio.110.622011
The Add-on Impact of Mobile Applications in Learning Strategies: A Review Study.211.062010
Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant331.842009
A knowledge engineering approach to developing e-libraries for mobile learning532.902008
Conducting Situated Learning in a Context-Aware Ubiquitous Learning Environment151.322008
A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment30.502008