Title
Teaching Of Computer Science Topics Using Meta-Programming-Based Glos And Lego Robots
Abstract
The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and interactions among the components. GLOs are meta-programmed entities to generate LO instances on demand depending on the context of use and learning objectives. A GLO is a black-box entity, which is integrated in the framework through the generating process to source the teaching and learning process via robot-based visualization to demonstrate how programs and algorithms are transformed into realworld tasks and processes. The methodology is tested in the real e-learning setting. The pedagogical outcomes are evaluated by empirical data showing the increase of student engagement level, higher flexibility and reuse enhancement in learning.
Year
Venue
Keywords
2013
INFORMATICS IN EDUCATION
learning object (LO), generative learning object (GLO), LEGO NXT robot, CS teaching, educational visualization
Field
DocType
Volume
Educational technology,Metaprogramming,Computer science,Visualization,Concept learning,Knowledge transfer,Human–computer interaction,Teaching method,Mathematics education,Student engagement,Problem-based learning
Journal
12
Issue
ISSN
Citations 
1
1648-5831
3
PageRank 
References 
Authors
0.43
13
3
Name
Order
Citations
PageRank
Vytautas Stuikys110217.07
Renata Burbaite2123.98
Robertas Damasevicius328162.75