Title
Adaptive Thinking And Leadership Training For Cultural Awareness And Communication Competence
Abstract
This paper presents a report on a new multiplayer simulation game for government and/or non-government interpersonal and intercultural communication training that launched in December 2004 and was designed expressly to serve as a non-violent virtual sandbox in which multiple players practice communication skills, mental agility, and hone cultural awareness acumen. The game is currently being used in leadership training programs.
Year
DOI
Venue
2005
10.1108/17415650580000038
INTERACTIVE TECHNOLOGY AND SMART EDUCATION
Keywords
Field
DocType
multiplayer, simulation, computer game, training, interpersonal communication, cultural awareness
Cultural competence,Sandbox (computer security),Intercultural communication,Interpersonal communication,Communication skills,Psychology,Pedagogy,Government
Journal
Volume
Issue
ISSN
2
2
1741-5659
Citations 
PageRank 
References 
1
0.38
1
Authors
1
Name
Order
Citations
PageRank
Elaine M. Raybourn115028.72