Title
A framework for analysis of 2D platformer levels
Abstract
Levels are the space where a player explores the rules and mechanics of a game; as such, good level design is critical to the game design process. While there are many broad design principles, level design is inherently genre-specific due to the wide variety of rules and types of challenge found between genres. Determining genre-specific design principles requires an in-depth analysis of games within the genre. We present such an analysis for the 2D platformer genre, examining level components and structure with a view to better understanding their level design. We then use this analysis to present a model for platformer levels, specifically focusing on areas of challenge. Our framework provides a common vocabulary for these items and provides level designers with a method for thinking about elements of platformers and how to compose them to create interesting and challenging levels.
Year
DOI
Venue
2008
10.1145/1401843.1401858
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Keywords
DocType
Citations 
level design,game analysis,good level design,level designer,platform games,game design process,broad design principle,platformer genre,genre-specific design principle,game design,level component,in-depth analysis,platformer level
Conference
28
PageRank 
References 
Authors
2.36
3
3
Name
Order
Citations
PageRank
Gillian Smith136928.59
Mee Cha2543.65
Jim Whitehead344831.30