Name
Papers
Collaborators
GILLIAN SMITH
31
56
Citations 
PageRank 
Referers 
369
28.59
479
Referees 
References 
284
223
Search Limit
100479
Title
Citations
PageRank
Year
Games crafters play.00.342018
Explainable PCGML via Game Design Patterns.00.342018
Exploratory Automated Analysis of Structural Features of Interactive Narrative.00.342018
Design of Playful Authoring Tools for Social and Behavioral Science.00.342017
Designing craft games20.702017
Opening the Black Box of Play: Strategy Analysis of an Educational Game.40.442016
eBee: Merging Quilting, Electronics & Board Game Design.10.352016
Design Insights into the Creation and Evaluation of a Computer Science Educational Game.20.382016
Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments10.372016
Feminism And Procedural Content Generation: Toward A Collaborative Politics Of Computational Creativity00.342016
Threadsteading: Playful Interaction for Textile Fabrication Devices.20.452016
Formalizing Non-Formalism: Breaking the Rules of Automated Game Design.20.372015
Towards a Procedural Evaluation Technique: Metrics for Level Design.30.462015
An Analog History of Procedural Content Generation.10.352015
eBee: an electronics quilting bee and game00.342015
Understanding procedural content generation: a design-centric analysis of the role of PCG in games80.632014
Endless Web.00.342013
PCG-based game design: creating Endless Web150.862012
The five year evolution of a game programming course30.502012
Lessons in teaching game design10.382011
PCG-based game design: enabling new play experiences through procedural content generation110.762011
Situating quests: design patterns for quest and level design in role-playing games120.802011
Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design452.222011
Launchpad: A Rhythm-Based Level Generator For 2-D Platformers261.292011
Polymorph: A Model for Dynamic Level Generation.161.252010
Analyzing the expressive range of a level generator462.392010
Tanagra: a mixed-initiative level design tool462.392010
Tanagra: An Intelligent Level Design Assistant for 2D Platformers.40.452010
Polymorph: dynamic difficulty adjustment through level generation391.832010
Rhythm-based level generation for 2D platformers514.262009
A framework for analysis of 2D platformer levels282.362008