Title
The multimedia challenges raised by pervasive games
Abstract
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player's movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research.
Year
DOI
Venue
2005
10.1145/1101149.1101163
ACM Multimedia 2001
Keywords
Field
DocType
multimedia application,multimedia entertainment,pervasive game,campaign model,pervasive gaming,new form,new approach,game server,multimedia sensor,traditional computer gaming experience,scalability,games,pervasive computing,sensors
Computer gaming,Broadcasting,Wireless network,Computer science,Entertainment,Context-aware pervasive systems,Pervasive game,Ubiquitous computing,Multimedia,Scalability
Conference
ISBN
Citations 
PageRank 
1-59593-044-2
24
1.57
References 
Authors
9
6
Name
Order
Citations
PageRank
Mauricio Capra120318.75
Milena Radenkovic224027.68
Steve Benford35886696.64
Leif Oppermann415415.94
Adam Drozd549252.21
Martin Flintham684590.56