Abstract | ||
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There are more than 47 million players playing the MMORPGs (Massively Multi-player Online Role-Playing Games) in the world. One of the characteristics of MMORPGs is that players interact with others through games and virtual communities. Do players of different genders and ages spend the same time while they are playing an MMORPG? This study collected 3, 241 players隆娄 gaming logs from an MMORPG game for 78 days and analyzed players隆娄 playing time by their genders and ages. The findings show that there is a significant difference in game playing time between male and female players at the age from 23 to 40. There is also an interaction effect between genders and age groups in the game playing time. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1109/DIGITEL.2012.30 | DIGITEL |
Keywords | Field | DocType |
significant difference,different genders,players interact,interaction effect,mmorpg game,female player,empirical analysis,gaming log,massively multi-player online role-playing,million player,different gender,age group,aging,virtual reality,multi agent systems,games,age groups,analysis of variance | Age groups,Virtual reality,Computer science,Simulation,Multimedia,Game playing,Virtual community | Conference |
Citations | PageRank | References |
2 | 0.36 | 7 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Wen-Chi Kuo | 1 | 7 | 1.17 |
Shih-Ting Wang | 2 | 9 | 1.89 |
Jie-Chi Yang | 3 | 350 | 43.91 |