The effects of interaction types on learning outcomes in a blog-based interactive learning environment | 0 | 0.34 | 2022 |
Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019. | 0 | 0.34 | 2021 |
Investigation of the Generational Differences of Two Types of Blog Writers: The Generation Gap Influence | 0 | 0.34 | 2019 |
Effects Of Children'S Trait Emotional Intelligence On Digital Game-Based Learning | 0 | 0.34 | 2019 |
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game. | 0 | 0.34 | 2018 |
Effects of anxiety levels on learning performance and gaming performance in digital game-based learning. | 3 | 0.41 | 2018 |
On Integration Of Social Activities And News Express-Based Learning In Construction Education | 0 | 0.34 | 2017 |
Evaluating The Effectiveness Of English Speaking And Learning Attitude For Elementary Students In A Digital Game-Based Learning Environment | 0 | 0.34 | 2017 |
Creating an Online Learning Community in a Flipped Classroom to Enhance EFL Learners. Oral Proficiency. | 2 | 0.38 | 2017 |
Effects of online presence on learning performance in a blog-based online course | 2 | 0.42 | 2016 |
Dual-Modalities of Synchronous CMC into Class Instruction: An Investigation of Willingness to Communicate | 0 | 0.34 | 2016 |
The Effects of the Social Media-Based Activities and Gaming-Based Learning in Construction Education | 0 | 0.34 | 2015 |
A Boosting Algorithm for Auto-Generating Quiz for Traffic Education | 0 | 0.34 | 2015 |
Exploration of Tensions in a Mobile-Technology Supported Fieldtrip: An Activity Theory Perspective | 0 | 0.34 | 2014 |
MCU at NTCIR: Chinese Fact Validation via SVM Cotext Ranking. | 0 | 0.34 | 2014 |
Social Action-Based Learning in Construction Education: A New Teaching Strategy. | 0 | 0.34 | 2013 |
A support vector machine-based context-ranking model for question answering | 26 | 0.91 | 2013 |
Testing learner reliance on caption supports in second language listening comprehension multimedia environments | 1 | 0.41 | 2013 |
Developing a Multilingual News Reading Environment for Newspaper Reading Education | 1 | 0.38 | 2013 |
Combining Multiple Lexical Resources for Chinese Textual Entailment Recognition. | 1 | 0.45 | 2013 |
An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG | 2 | 0.36 | 2012 |
A Weighted Cluster-based Chinese Text Categorization Approach: Incorporating with Word Clusters | 2 | 0.36 | 2012 |
A Template Independent Method for Large Online News Content Extraction | 0 | 0.34 | 2012 |
An Investigation of the Exergames Experience with Flow State, Enjoyment, and Physical Fitness | 1 | 0.38 | 2012 |
A Keyword-based Video Summarization Learning Platform with Multimodal Surrogates | 2 | 0.36 | 2011 |
A Study of Video-based Concordancer on Scene Classification | 0 | 0.34 | 2011 |
How to Learn Chinese through Online Tools? From the Perspective of Informal Learning to Culture Immersion | 1 | 0.36 | 2011 |
Webpage-based and video summarization-based learning platform for online multimedia learning | 0 | 0.34 | 2011 |
A study on exploring participant behavior and virtual community in MMORPG | 2 | 0.41 | 2011 |
Development and Evaluation of an Interactive Mobile Learning Environment with Shared Display Groupware. | 19 | 0.72 | 2010 |
BVideoQA: Online English-Chinese bilingual video question answering | 11 | 0.50 | 2009 |
An Automatic Multimedia Content Summarization System for Video Recommendation | 13 | 0.69 | 2009 |
Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension | 0 | 0.34 | 2009 |
Robust and efficient multiclass SVM models for phrase pattern recognition | 38 | 1.38 | 2008 |
The Development and Evaluation of English Dialogue Companion System | 0 | 0.34 | 2008 |
Robust and Efficient Chinese Word Dependency Analysis with Linear Kernel Support Vector Machines | 1 | 0.35 | 2008 |
Description of the NCU Chinese Word Segmentation and Part-of-Speech Tagging for SIGHAN Bakeoff 2007. | 2 | 0.47 | 2008 |
A weighted string pattern matching-based passage ranking algorithm for video question answering | 3 | 0.41 | 2008 |
A Robust Passage Retrieval Algorithm for Video Question Answering | 11 | 0.58 | 2008 |
Toward Multimedia: A String Pattern-Based Passage Ranking Model for Video Question Answering | 4 | 0.41 | 2007 |
Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices | 54 | 2.75 | 2007 |
Two-Pass Named Entity Classification for Cross Language Question Answering. | 3 | 0.46 | 2007 |
A Mobile Video Question Answering System for E-learning | 3 | 0.46 | 2007 |
NCU in Bilingual Information Retrieval Experiments at NTCIR-6 | 1 | 0.35 | 2007 |
DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan | 46 | 10.20 | 2007 |
Multilingual Deterministic Dependency Parsing Framework using Modified Finite Newton Method Support Vector Machines | 0 | 0.34 | 2007 |
A Desktop Virtual Reality Earth Motion System in Astronomy Education | 11 | 0.73 | 2007 |
An approximate approach for training polynomial kernel SVMs in linear time | 10 | 0.80 | 2007 |
Multilingual Deterministic Dependency Parsing Framework using Modified Finite Newton Method Support Vector Machines. | 3 | 0.56 | 2007 |
VCSR: Video Content Summarization for Recommendation | 3 | 0.43 | 2007 |