Title
Visualization of level-of-detail meshes on the GPU
Abstract
Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The aim of this work is to present a new level-of-detail scheme based on triangles which is both simple and efficient. In this approach, the extraction process updates vertices instead of indices, thus providing a perfect framework for adapting the algorithms to work completely on GPU shaders. One of the key aspects of our proposal is the need for just a single rendering pass in order to obtain the desired geometry. Moreover, coherence among the different approximations is maximized by means of a symmetric extraction algorithm, which performs the same process when refining and coarsening the mesh. Lastly, we also introduce different uses of the scheme to offer continuous and view-dependent resolution.
Year
DOI
Venue
2011
10.1007/s00371-011-0554-2
The Visual Computer
Keywords
Field
DocType
gpu shaders,new level-of-detail scheme,extraction process,level-of-detail extraction,symmetric extraction algorithm,multiresolution modeling · level of detail · real-time rendering · gpu,level-of-detail mesh,extensive research,graphics hardware,different approximation,different use,key aspect,level of detail,real time rendering
Computer vision,Volume rendering,Polygon mesh,Graphics hardware,Computer science,Level of detail,Real-time rendering,Artificial intelligence,Rendering (computer graphics),Shader,Software rendering
Journal
Volume
Issue
ISSN
27
9
1432-2315
Citations 
PageRank 
References 
1
0.36
33
Authors
3
Name
Order
Citations
PageRank
Oscar Ripolles1408.61
Miguel Chover29623.80
Francisco Ramos3174.00