Title | ||
---|---|---|
Producing Effective Shot Transitions in CG Contents Based on a Cognitive Model of User Involvement |
Abstract | ||
---|---|---|
In virtue of great progress in computer graphics technologies, CG movies have been getting popular. However, cinematography techniques, which contribute to improving the contents' comprehensibility, need to be learned from professional experiences, and not easily acquired by non-professional people. This paper focuses on film cutting as one of the most important cinematography techniques in conversational scenes, and presents a system that automatically generates shot transitions to improve comprehensibility of CG contents. First, we propose a cognitive model of User Involvement serving as constraints on selecting shot transitions. Then, to examine the validity of the model, we analyze shot transitions in TV programs, and based on the analysis, we implement a CG contents creation system. Results of our preliminary evaluation experiment show the effectiveness of the proposed method, specifically in enhancing contents' comprehensibility. |
Year | DOI | Venue |
---|---|---|
2005 | 10.1093/ietisy/e88-d.11.2523 | IEICE Transactions |
Keywords | Field | DocType |
cinematography technique,cg movie,important cinematography technique,cg contents creation system,cg content,computer graphics technology,cognitive model,producing effective shot transitions,shot transition,tv program,user involvement | Intelligent agent,Computer science,Dialog system,Content management,Cognitive model,Cinematography,User interface,Computer graphics,Multimedia | Journal |
Volume | Issue | ISSN |
E88-D | 11 | 0916-8532 |
Citations | PageRank | References |
5 | 0.57 | 0 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Masashi Okamoto | 1 | 47 | 8.47 |
Yukiko Nakano | 2 | 501 | 62.37 |
Kazunori Okamoto | 3 | 5 | 0.91 |
Ken'ichi Matsumura | 4 | 6 | 1.40 |
Toyoaki Nishida | 5 | 1097 | 196.19 |