Abstract | ||
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To survive a fire, occupants of a building have to be able to evacuate the structure before the situation becomes unsustainable. Evacuation time is thus a critical factor, but lack of knowledge about the basics of fire safety can dangerously increase this time and also result in various forms of unsafe behavior. In this paper, we propose serious games as a tool to acquire personal fire safety skills, also discussing a specific game we have developed. |
Year | DOI | Venue |
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2009 | 10.1109/VS-GAMES.2009.8 | VS-GAMES |
Keywords | Field | DocType |
unsafe behavior,fire safety,various form,- serious games,critical factor,virtual worlds,evacuation time,training,training occupants,personal fire safety skills,serious game,serious games,virtual environments,personal fire safety skill,specific game,building,application software,virtual reality,human computer interaction,stress,games,game theory,virtual environment,navigation,data visualization,computer science | Metaverse,Data visualization,Virtual machine,Virtual reality,Computer science,Simulation,Fire safety,Human–computer interaction,Multimedia | Conference |
ISBN | Citations | PageRank |
978-0-7695-3588-3 | 19 | 1.09 |
References | Authors | |
7 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Luca Chittaro | 1 | 2083 | 177.40 |
Roberto Ranon | 2 | 392 | 33.19 |