Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling. | 0 | 0.34 | 2018 |
Algorithms and Techniques for Virtual Camera Control. | 0 | 0.34 | 2016 |
Automatic camera control meets emergency simulations: An application to aviation safety | 0 | 0.34 | 2015 |
Computer Generation of Filmic Discourse from a Cognitive/Affective Perspective | 0 | 0.34 | 2015 |
Improving the Efficiency of Viewpoint Composition | 12 | 0.70 | 2014 |
The director's lens: an intelligent assistant for virtual cinematography | 22 | 1.15 | 2011 |
A smart assistant for shooting virtual cinematography with motion-tracked cameras | 1 | 0.37 | 2011 |
VEX-CMS: a tool to design virtual exhibitions and walkthroughs that integrates automatic camera control capabilities | 7 | 0.74 | 2010 |
A high-level tool for curators of 3D virtual visits and ist application to a virtual exhibition of renaissance frescoes | 4 | 0.57 | 2010 |
Accurately measuring the satisfaction of visual properties in virtual camera control | 8 | 0.66 | 2010 |
Serious Games for Training Occupants of a Building in Personal Fire Safety Skills | 19 | 1.09 | 2009 |
3D object arrangement for novice users: the effectiveness of combining a first-person and a map view | 5 | 0.50 | 2009 |
Guest editors’ foreword to the second issue on virtual reality in scientific application | 1 | 0.35 | 2009 |
User Modeling of Disabled Persons for Generating Instructions to Medical First Responders | 3 | 0.44 | 2009 |
A Knowledge-Based System to Support Emergency Medical Services for Disabled Patients | 4 | 0.44 | 2009 |
An adaptive 3D virtual environment for learning the X3D language | 4 | 0.42 | 2008 |
Virtual Camera Composition with Particle Swarm Optimization | 16 | 0.90 | 2008 |
Swarming in a Virtual World: A PSO Approach to Virtual Camera Composition | 2 | 0.38 | 2008 |
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors | 21 | 1.89 | 2007 |
Web3D technologies in learning, education and training | 10 | 0.75 | 2007 |
Adaptive 3D web sites | 9 | 0.62 | 2007 |
Adaptive Hypermedia Techniques for 3D Educational Virtual Environments | 11 | 0.73 | 2007 |
VU-flow: a visualization tool for analyzing navigation in virtual environments. | 47 | 3.33 | 2006 |
Destroying cultural heritage: technical, emotional and exhibition aspects in simulating earthquake effects on a gothic cathedral | 1 | 0.38 | 2006 |
Designing a Multipurpose Virtual Laboratory to Support Communities of Practice in Physics | 1 | 0.35 | 2006 |
Adaptable visual presentation of 2D and 3D learning materials in web-based cyberworlds | 1 | 0.41 | 2006 |
High-level visualization of users' navigation in virtual environments | 6 | 0.80 | 2005 |
Automatic derivation of electronic maps from X3D/VRML worlds | 13 | 1.32 | 2004 |
Navigating 3D Virtual Environments by Following Embodied Agents: a Proposal and its Informal Evaluation on a Virtual Museum Application | 17 | 1.09 | 2004 |
Hierarchical model-based diagnosis based on structural abstraction | 31 | 1.21 | 2004 |
Using the X3D Language for Adaptive Manipulation of 3D Web Content | 7 | 0.64 | 2004 |
Guiding visitors of Web3D worlds through automatically generated tours | 35 | 1.81 | 2003 |
New directions for the design of virtual reality interfaces to e-commerce sites | 11 | 0.88 | 2002 |
Dynamic generation of personalized VRML content: a general approach and its application to 3D e-commerce | 33 | 1.80 | 2002 |
Hierarchical diagnosis guided by observations | 2 | 0.48 | 2001 |
Adding Adaptive Features to Virtual Reality Interfaces for E-Commerce | 20 | 1.84 | 2000 |
Introducing deviations and multiple abstraction levels in the functional diagnosis of fluid transfer systems | 3 | 0.52 | 1998 |
Augmenting the diagnostic power of flow-based approaches to functional reasoning | 5 | 2.28 | 1996 |