Title
Rain Simulation in Dynamic Scenes
Abstract
Rain is a complex phenomenon and its simulation is usually very costly. In this article, the authors propose a fully-GPU rain simulation based on the utilization of particle systems. The flexibility of CUDA allows the authors to include, aside from the rainfall simulation, a system for the detection and handling of the collisions of particles against the scenario. This detection system allows for the simulation of splashes at the same time. This system obtains a very high performance because of the hardware programming capabilities of CUDA.
Year
DOI
Venue
2011
10.4018/jcicg.2011070102
IJCICG
Keywords
Field
DocType
complex phenomenon,dynamic scenes,hardware programming capability,detection system,fully-gpu rain simulation,high performance,rain simulation,particle system,rainfall simulation
Particle system,Collision detection,Computer graphics (images),CUDA,Computer science,Real-time computing
Journal
Volume
Issue
Citations 
2
2
2
PageRank 
References 
Authors
0.39
12
5
Name
Order
Citations
PageRank
Anna Puig-Centelles1234.50
Nicolau Sunyer221.07
Oscar Ripolles3408.61
Miguel Chover49623.80
Mateu Sbert51108123.95