Abstract | ||
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Rain is a complex phenomenon and its simulation is usually very costly. In this article, the authors propose a fully-GPU rain simulation based on the utilization of particle systems. The flexibility of CUDA allows the authors to include, aside from the rainfall simulation, a system for the detection and handling of the collisions of particles against the scenario. This detection system allows for the simulation of splashes at the same time. This system obtains a very high performance because of the hardware programming capabilities of CUDA. |
Year | DOI | Venue |
---|---|---|
2011 | 10.4018/jcicg.2011070102 | IJCICG |
Keywords | Field | DocType |
complex phenomenon,dynamic scenes,hardware programming capability,detection system,fully-gpu rain simulation,high performance,rain simulation,particle system,rainfall simulation | Particle system,Collision detection,Computer graphics (images),CUDA,Computer science,Real-time computing | Journal |
Volume | Issue | Citations |
2 | 2 | 2 |
PageRank | References | Authors |
0.39 | 12 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Anna Puig-Centelles | 1 | 23 | 4.50 |
Nicolau Sunyer | 2 | 2 | 1.07 |
Oscar Ripolles | 3 | 40 | 8.61 |
Miguel Chover | 4 | 96 | 23.80 |
Mateu Sbert | 5 | 1108 | 123.95 |