Title
Adaptive Keyframing Animation on the GPU Using Triangle Strips
Abstract
Deforming surfaces are present in scientific applications, movies and video games. In these fields, polygonal meshes are preferred to represent them. However, these meshes are usually complex and contain much more detail than is necessary for a given frame. A possible solution to efficiently manage such a large amount of information consists in using multiresolution modeling or level of detail. However, most of the work carried out in this respect has focused on managing static meshes, and only a few take advantage of using optimized primitives such as triangle strips or the new capabilities of current GPUs. In this paper, we present a view-dependent method for interactive rendering of keyframing animations in the GPU. Our strip-based approach is capable of managing the level of detail of this type of deforming meshes. We demonstrate the successful use of this method on the GPU. We can generate adaptive levels of detail during all frames of an animation in real-time while providing, at the same time, accurate approximations.
Year
DOI
Venue
2010
10.1109/ICCSA.2010.45
Computational Science and Its Applications
Keywords
Field
DocType
adaptive keyframing animation,interactive rendering,view-dependent method,adaptive level,multiresolution modeling,keyframing animation,accurate approximation,large amount,deforming mesh,triangle strips,deforming surface,current gpus,imaging,image resolution,new,real time,technologies,motion pictures,hardware,mesh generation,visualization,games,animation,level of detail,image,simplification,shape,strips,spatial resolution,computer graphics,computer animation
Triangle strip,Polygon mesh,Computer graphics (images),Computer science,Level of detail,Animation,Computer animation,Rendering (computer graphics),Computer graphics,Static mesh
Conference
ISBN
Citations 
PageRank 
978-1-4244-6462-3
0
0.34
References 
Authors
29
3
Name
Order
Citations
PageRank
Francisco Ramos100.34
Miguel Chover29623.80
Oscar Ripolles3408.61