Title
NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation
Abstract
3D visual simulation systems must present a world, including terrain, cultural features, and 3D icons, in real-time at a level of detail that supports the use for which the system is intended. A "simple" world lends itself to blasting all the polygons through the workstation's existing graphics pipeline. However, a "simple" world is not very realistic and/or does not operate in real-time. For complex worlds, such as that modeled in NPSNET, providing high fidelity in real-time requires the use of hierarchical data structures. We explore the implementation of such a structure on the world modeled by NPSNET utilizing quadtrees.
Year
DOI
Venue
1993
10.1016/0097-8493(93)90052-B
COMPUTERS & GRAPHICS
DocType
Volume
Issue
Journal
17
1
ISSN
Citations 
PageRank 
0097-8493
65
14.02
References 
Authors
4
4
Name
Order
Citations
PageRank
John S. Falby110033.98
Michael J. Zyda2245116.12
David R. Pratt3321100.29
Randy L. Mackey46514.02