Title
Behaviour, realism and immersion in games
Abstract
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersion including a lack of coherence between different aspects of the game. Building on this work, we designed an experiment to examine people's expectations of how a game should behave and what would happen if that behaviour was deliberately made to be incoherent. The idea then is to understand immersion through seeing how immersion can be broken. The main manipulation was to alter the behaviour and realism of the graphics in the course of a simple game situation. Surprisingly, results indicated that participants could be so immersed within a simple environment such that even significant changes in behaviour had little effect on the level of immersion. In some cases, the attempted disruptions went completely unnoticed. These results suggest that immersion within an application can overcome effects which are completely against user expectations.
Year
DOI
Venue
2005
10.1145/1056808.1056894
CHI Extended Abstracts
Keywords
Field
DocType
possible barrier,different aspect,good game,attempted disruption,significant change,earlier work,simple game situation,important element,main manipulation,simple environment,games,realism,behaviour,immersion
Graphics,User expectations,Computer science,Human–computer interaction,Immersion (virtual reality),Multimedia,Realism
Conference
ISBN
Citations 
PageRank 
1-59593-002-7
22
2.90
References 
Authors
3
2
Name
Order
Citations
PageRank
Kevin Cheng1222.90
Paul A. Cairns225931.54