Name
Affiliation
Papers
PAUL A. CAIRNS
School of Computing|Middlesex University
59
Collaborators
Citations 
PageRank 
85
259
31.54
Referers 
Referees 
References 
665
1036
582
Search Limit
1001000
Title
Citations
PageRank
Year
Investigating game attention using the Distraction Recognition Paradigm00.342022
Enabled Players: The Value Of Accessible Digital Games10.482021
Measuring Perceived Challenge in Digital Games: Development & Validation of the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS)00.342020
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.00.342020
A Grounded Analysis of Player-Described Board Game Immersion00.342020
Player experience and deceptive expectations of difficulty adaptation in digital games.00.342019
Busy doing nothing? What do players do in idle games?00.342019
Future design of accessibility in games: A design vocabulary.00.342019
Lost At The Edge Of Uncertainty: Measuring Player Uncertainty In Digital Games00.342019
Characteristics and Motivations of Players with Disabilities in Digital Games.00.342018
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form.200.672018
Exploring the implementation of an electronic record into a maternity unit: a qualitative study using Normalisation Process Theory.00.342017
Measuring Uncertainty in Games: Design and Preliminary Validation.10.432017
Predicting Player Experience Without The Player An Exploratory Study50.462017
Image-based search and retrieval for biface artefacts using features capturing archaeologically significant characteristics.00.342017
Investigating Uncertainty In Digital Games And Its Impact On Player Immersion00.342017
Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection.00.342016
The impact of electronic records on patient safety: a qualitative study.00.342016
The Effects of Perceptual Interference on Number-Entry Errors.00.342016
The Convergence of Player Experience Questionnaires.150.672016
A Maturity Model for Integrating Agile Processes and User Centred Design.20.362016
The effects of winning and losing on social presence in team-based digital games.30.442016
SIGCHI Games: The Scope of Games and Play Research at CHI.50.452016
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement80.652015
Patterns for integrating agile development processes and user centred design.20.362015
Emotional and Functional Challenge in Core and Avant-garde Games100.602015
Implementing electronic patient record systems (EPRs) into England's acute, mental health and community care trusts: a mixed methods study.10.382015
An empirical evaluation of the User Engagement Scale (UES) in online news environments90.672015
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience100.592015
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence60.532015
Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance.20.372015
Observations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design20.462015
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games20.442015
Interrogating social presence in games with experiential vignettes70.582014
The effect of surroundings on gaming experience.20.402014
Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines.10.352014
A systematic literature review for agile development processes and user centred design integration351.172014
Integrating Agile Development Processes And User Centred Design-A Place For Usability Maturity Models?50.442014
A Practitioner Perspective on Integrating Agile and User Centred Design.40.462014
An Evaluation Template For Expert Review Of Maturity Models40.412014
Increasing Accuracy By Decreasing Presentation Quality In Transcription Tasks50.532013
Mining Rules from Player Experience and Activity Data.10.362012
Unsupervised Modeling Of Player Style With Lda130.632012
Character Education Using Pedagogical Agents and Socratic Voice00.342010
Experiments in Objet Trouvé Browsing.50.702010
Quantum phenomena in Communities of Practice.70.582010
Tlk or txt? Using voice input for SMS composition90.552008
Integrating Searching and Authoring in Mizar60.642007
Behaviour, realism and immersion in games222.902005
Literate proving: presenting and documenting formal proofs10.372005
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