Abstract | ||
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In this paper we present a new continuous multiresolution approach which has been developed for the interactive visualization of meshes in real-time applications. Our interest is to offer an efficient solution which considers submeshes, textures, normals and bones for skeletal animations. The model has been designed to give view-independent continuous levels-of-detail and uses triangle strips for exploiting vertex cache and coherence for minimizing bus traffic. Furthermore, its data structures allow for an efficient extraction process where all unnecessary information is eliminated and also for progressive transmission. A new simplification strategy has also been developed, which preserves appearance and attributes. In the results section we present different images to show the visual quality obtained with this simplification method, as well as a study of the storage and rendering costs. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1016/j.gmod.2009.05.002 | Graphical Models |
Keywords | Field | DocType |
bus traffic,efficient solution,triangle strips,computer graphics,efficient extraction process,simplification,multiresolution models,different image,interactive visualization,data structure,continuous level-of-detail mesh,masking strips,new simplification strategy,new continuous multiresolution approach,simplification method,view-independent continuous levels-of-detail,level-of-detail,computer graphic,level of detail | Computer vision,Data structure,Polygon mesh,Cache,Computer science,Level of detail,Multiresolution analysis,Interactive visualization,Artificial intelligence,Rendering (computer graphics),Computer graphics | Journal |
Volume | Issue | ISSN |
71 | 5 | Graphical Models |
Citations | PageRank | References |
5 | 0.57 | 36 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Oscar Ripolles | 1 | 40 | 8.61 |
Miguel Chover | 2 | 96 | 23.80 |
J. Gumbau | 3 | 33 | 7.59 |
Francisco Ramos | 4 | 17 | 4.00 |
Anna Puig-Centelles | 5 | 23 | 4.50 |