Abstract | ||
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Diverse methods have been developed to generate terrains under constraints to control terrain features, but most of them use strict restrictions. However, there are situations were more flexible restrictions are sufficient, such as ensuring that terrains have enough accessible area, which is an important trait for video games. The Genetic Terrain Program technique, based on genetic programming, was used to automatically evolve Terrain Programs (TPs - which are able to generate terrains procedurally) for the desired accessibility parameters. Results showed that the accessibility parameters have negligible influence on the evolutionary system and that the terminal set has a major role on the terrain look. TPs produced this way are already being used on Chapas video game. |
Year | DOI | Venue |
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2010 | 10.1007/978-3-642-12239-2_10 | EvoApplications (1) |
Keywords | Field | DocType |
diverse method,accessible area,artificial terrains,terrain programs,genetic terrain program technique,accessibility parameter,video game,evolutionary system,terrain look,chapas video game,terrain feature,genetics | Computer science,Trait,Terrain,Genetic programming,Human–computer interaction,Multimedia | Conference |
Volume | ISSN | ISBN |
6024 | 0302-9743 | 3-642-12238-8 |
Citations | PageRank | References |
23 | 1.61 | 8 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Miguel Frade | 1 | 66 | 6.10 |
Francisco Fernandez De Vega | 2 | 36 | 2.78 |
Carlos Cotta | 3 | 441 | 36.10 |