Title
Evolution of artificial terrains for video games based on accessibility
Abstract
Diverse methods have been developed to generate terrains under constraints to control terrain features, but most of them use strict restrictions. However, there are situations were more flexible restrictions are sufficient, such as ensuring that terrains have enough accessible area, which is an important trait for video games. The Genetic Terrain Program technique, based on genetic programming, was used to automatically evolve Terrain Programs (TPs - which are able to generate terrains procedurally) for the desired accessibility parameters. Results showed that the accessibility parameters have negligible influence on the evolutionary system and that the terminal set has a major role on the terrain look. TPs produced this way are already being used on Chapas video game.
Year
DOI
Venue
2010
10.1007/978-3-642-12239-2_10
EvoApplications (1)
Keywords
Field
DocType
diverse method,accessible area,artificial terrains,terrain programs,genetic terrain program technique,accessibility parameter,video game,evolutionary system,terrain look,chapas video game,terrain feature,genetics
Computer science,Trait,Terrain,Genetic programming,Human–computer interaction,Multimedia
Conference
Volume
ISSN
ISBN
6024
0302-9743
3-642-12238-8
Citations 
PageRank 
References 
23
1.61
8
Authors
3
Name
Order
Citations
PageRank
Miguel Frade1666.10
Francisco Fernandez De Vega2362.78
Carlos Cotta344136.10