Title
Discrete texture design using a programmable approach
Abstract
Many rendering methods use discrete textures (planar arrangements of vector elements) instead of classic bitmaps. Discrete textures are resolution-insensitive and easily allow to modify the elements' geometry or spatial distribution. However, manually drawing such textures is a time-consuming task. Automating this production is a long-time studied subject. The methods designed for this purpose deal with a difficult tradeoff between the reachable variety of textures and the usability for a community of users.
Year
DOI
Venue
2013
10.1145/2504459.2504513
SIGGRAPH 2009: Talks
Keywords
Field
DocType
discrete texture design,spatial distribution,rendering method,vector element,classic bitmaps,time-consuming task,reachable variety,purpose deal,programmable approach,planar arrangement,discrete texture,difficult tradeoff,shadows
Computer vision,Computer graphics (images),Computer science,Usability,Planar,Artificial intelligence,Bitmap,Rendering (computer graphics)
Conference
Citations 
PageRank 
References 
3
0.40
1
Authors
4
Name
Order
Citations
PageRank
Hugo Loi171.12
Thomas Hurtut212912.02
Romain Vergne3999.68
Joëlle Thollot474537.34