Abstract | ||
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Many rendering methods use discrete textures (planar arrangements of vector elements) instead of classic bitmaps. Discrete textures are resolution-insensitive and easily allow to modify the elements' geometry or spatial distribution. However, manually drawing such textures is a time-consuming task. Automating this production is a long-time studied subject. The methods designed for this purpose deal with a difficult tradeoff between the reachable variety of textures and the usability for a community of users. |
Year | DOI | Venue |
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2013 | 10.1145/2504459.2504513 | SIGGRAPH 2009: Talks |
Keywords | Field | DocType |
discrete texture design,spatial distribution,rendering method,vector element,classic bitmaps,time-consuming task,reachable variety,purpose deal,programmable approach,planar arrangement,discrete texture,difficult tradeoff,shadows | Computer vision,Computer graphics (images),Computer science,Usability,Planar,Artificial intelligence,Bitmap,Rendering (computer graphics) | Conference |
Citations | PageRank | References |
3 | 0.40 | 1 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hugo Loi | 1 | 7 | 1.12 |
Thomas Hurtut | 2 | 129 | 12.02 |
Romain Vergne | 3 | 99 | 9.68 |
Joëlle Thollot | 4 | 745 | 37.34 |