Local Light Alignment For Multi-Scale Shape Depiction | 0 | 0.34 | 2021 |
Making Gabor Noise Fast and Normalized. | 0 | 0.34 | 2019 |
Motion-coherent stylization with screen-space image filters | 0 | 0.34 | 2018 |
MNPR: a framework for real-time expressive non-photorealistic rendering of 3D computer graphics | 1 | 0.41 | 2018 |
Local texture-based color transfer and colorization. | 6 | 0.61 | 2017 |
Direct 3D stylization pipelines | 0 | 0.34 | 2017 |
Programmable 2D Arrangements for Element Texture Design | 4 | 0.38 | 2017 |
Edge- and substrate-based effects for watercolor stylization | 3 | 0.38 | 2017 |
Automatic lighting design from photographic rules | 0 | 0.34 | 2016 |
Automatic texture guided color transfer and colorization | 0 | 0.34 | 2016 |
Map style formalization: rendering techniques extension for cartography | 0 | 0.34 | 2016 |
Floating tangents for approximating spatial curves with G1 piecewise helices | 10 | 0.53 | 2013 |
Discrete texture design using a programmable approach | 3 | 0.40 | 2013 |
Inverse dynamic hair modeling with frictional contact | 15 | 0.55 | 2013 |
Diffusion curves: a vector representation for smooth-shaded images | 65 | 2.03 | 2013 |
Active strokes: coherent line stylization for animated 3D models | 3 | 0.40 | 2012 |
State-of-the-Art Report on Temporal Coherence for Stylized Animations. | 24 | 0.79 | 2011 |
3D inverse dynamic modeling of strands | 3 | 0.39 | 2011 |
Stable inverse dynamic curves | 19 | 1.05 | 2010 |
A physically-based particle model of emergent crowd behaviors | 30 | 3.28 | 2010 |
Diffusion constraints for vector graphics | 15 | 0.79 | 2010 |
Dynamic solid textures for real-time coherent stylization | 20 | 0.78 | 2009 |
Quality assessment of fractalized NPR textures: a perceptual objective metric | 4 | 0.45 | 2009 |
3D dynamic grouping for guided stylization | 3 | 0.41 | 2008 |
Diffusion curves: a vector representation for smooth-shaded images. | 1 | 0.35 | 2008 |
Apparent Greyscale: A Simple And Fast Conversion To Perceptually Accurate Images And Video | 67 | 2.51 | 2008 |
Diffusion curves: a vector representation for smooth-shaded images | 64 | 2.58 | 2008 |
Structure-preserving manipulation of photographs | 50 | 1.81 | 2007 |
Video watercolorization using bidirectional texture advection. | 0 | 0.34 | 2007 |
Multi-scale shape manipulations in photographs | 0 | 0.34 | 2007 |
Video watercolorization using bidirectional texture advection | 72 | 1.90 | 2007 |
Dynamic 2D patterns for shading 3D scenes | 17 | 0.64 | 2007 |
Dynamic 2D patterns for shading 3D scenes. | 0 | 0.34 | 2007 |
Interactive watercolor rendering with temporal coherence and abstraction | 59 | 1.95 | 2006 |
Stroke Pattern Analysis And Synthesis | 30 | 0.99 | 2006 |
X-toon: an extended toon shader | 44 | 1.75 | 2006 |
Interactive Hatching and Stippling by Example | 8 | 0.56 | 2006 |
Geometric clustering for line drawing simplification | 32 | 1.63 | 2005 |
Dynamic Canvas For Non-Photorealistic Walkthroughs | 4 | 0.42 | 2003 |
Conservative visibility preprocessing using extended projections | 69 | 2.93 | 2000 |
Set Manipulations of Fractal Objects Using Matrices of IFS | 0 | 0.34 | 1997 |