Title
Determining Collisions between Moving Spheres for Distributed Virtual Environments
Abstract
We present an approach to collision detection that is appropriate for satisfying the requirements of interest management schemes used in distributed virtual environments. Such environments are characterized by their distributed deployment over a number of nodes connected via a computer network. The aim of an interest management scheme is to identify when objects that populate a simulation supported by a distributed virtual environment (objects could be hosted on different nodes) should be interacting via message exchange while preventing objects that should not be interacting from exchanging messages. The approach to collision detection presented in this paper produces accurate results when determining object interactions. Furthermore, we present variations on our approach that exploit any coherence that may exist in a simulation to provide a solution that may scale for large numbers of objects
Year
DOI
Venue
2004
10.1109/CGI.2004.38
Computer Graphics International
Keywords
Field
DocType
requirements ofinterest management scheme,distributedvirtual environment,virtual environments,different node,deployment overnumber,detection thatis,message exchange,large number,computer network,accurate result,interest management scheme,application software,virtual reality,telephony,solid modeling,satisfiability,collision detection,virtual environment,computational modeling,environmental management,computer networks,distributed computing,message passing
Object detection,Distributed object,Collision detection,Virtual machine,Virtual reality,Computer science,Solid modeling,Application software,Message passing,Distributed computing
Conference
ISSN
ISBN
Citations 
1530-1052
0-7695-2171-1
7
PageRank 
References 
Authors
0.72
10
3
Name
Order
Citations
PageRank
Kier Storey1413.00
Fengyun Lu2633.71
Graham Morgan315019.15