Title
Multimodal augmented reality tangible gaming
Abstract
This paper presents tangible augmented reality gaming environment that can be used to enhance entertainment using a multimodal tracking interface. Players can interact using different combinations between a pinch glove, a Wiimote, a six-degrees-of-freedom tracker, through tangible ways as well as through I/O controls. Two tabletop augmented reality games have been designed and implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation results showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an augmented reality pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial evaluation showed that tangible interaction is preferred to keyboard interaction and that tangible games are much more enjoyable.
Year
DOI
Venue
2009
10.1007/s00371-009-0388-3
The Visual Computer
Keywords
Field
DocType
tangible gaming,racing game,tangible game,tangible augmented reality gaming,multimodal-based interaction game,tangible way,tangible interaction,augmented reality racing game,augmented reality pile game,multimodal augmented reality,tabletop augmented reality game,pile game,degree of freedom,augmented reality
Computer science,Entertainment,Augmented reality,End point,Human–computer interaction,Computer-mediated reality,Ubiquitous computing,Mixed reality,Multimedia,Grid
Journal
Volume
Issue
ISSN
25
12
1432-2315
Citations 
PageRank 
References 
3
0.41
18
Authors
5
Name
Order
Citations
PageRank
Fotis Liarokapis135446.39
Louis Macan260.89
Gary Malone360.89
Genaro Rebolledo-Mendez428330.38
Sara de Freitas582678.50