Abstract | ||
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This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world. The Studio is structured in two parts: in the first one, participants will get familiar with the toolkit hardware and software functionalities. In the second part they will experiment directly the toolkit capabilities by developing interactions among digitally-augmented objects in a cultural heritage context. We expect, in this Studio, people to learn what are the possibilities and challenges in the development of device ecologies. |
Year | DOI | Venue |
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2014 | 10.1145/2540930.2567905 | Tangible and Embedded Interaction |
Keywords | Field | DocType |
digital element,digital widget,digital world,toolkit hardware,prototyping device ecology,heterogeneous device,toolkit support,device ecology,digital interaction,cultural heritage context,toolkit capability | Cultural heritage,Studio,Computer science,Tangible computing,Software,Human–computer interaction,Multimedia | Conference |
Citations | PageRank | References |
5 | 0.81 | 3 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Andrea Bellucci | 1 | 123 | 14.52 |
paloma diaz | 2 | 424 | 65.70 |
Ignacio Aedo | 3 | 786 | 156.76 |
Alessio Malizia | 4 | 262 | 36.36 |