Name
Papers
Collaborators
IGNACIO AEDO
189
146
Citations 
PageRank 
Referers 
786
156.76
1533
Referees 
References 
2006
1246
Search Limit
1001000
Title
Citations
PageRank
Year
Exploring a Multi-Device Immersive Learning Environment00.342022
"See with the app's eyes what your real eyes cannot see": design potentials for Mobile Augmented Reality at home00.342022
Comparing Visual Representations of Collaborative Map Interfaces for immersive Virtual Environments00.342022
Gamification-less: may gamification really foster civic participation? A controlled field experiment00.342022
Investigating Augmented Reality Educational Games for Head-Mounted Devices.00.342021
A Tool for Monitoring and Controlling Standalone Immersive HCI Experiments00.342021
Designing and implementing interactive and realistic augmented reality experiences00.342019
Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices00.342019
Engaging Users with an AR Pervasive Game for Personal Urban Awareness00.342019
Using a Google Glass-Based Classroom Feedback System to Improve Students to Teacher Communication.00.342019
The Immersive Bubble Chart: a Semantic and Virtual Reality Visualization for Big Data.00.342018
Augmented Experiences in Cultural Spaces through Social Participation.00.342018
Designing Affordable Technologies to Integrate Citizens in Early Warning Activities.00.342018
Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments.00.342018
Using combinatorial creativity to support end-user design of digital games.20.372017
End-User Prototyping of Cross-Reality Environments.20.402017
A Digital Knowledge Ecosystem To Increase Participation In Emergency Warnings And Alerts Management10.362017
ECCE Toolkit: Prototyping Sensor-Based Interaction.00.342017
Software Support for Multitouch Interaction: The End-User Programming Perspective.00.342016
Creating Interactive and Realistic Augmented Reality Experiences.00.342016
Designing educational games through a conceptual model based on rules and scenarios50.532015
Digitally-Augmented Exhibitions to Foster a Participatory Culture in Cultural Heritage Sites.00.342015
A See-Through Display for Interactive Museum Showcases30.422015
TIPExtop: An exploratory design tool for emergency planning.10.372014
Improving emergency response: Citizens performing actions.50.692014
CoDICE: balancing software engineering and creativity in the co-design of digital encounters with cultural heritage10.432014
Prototyping device ecologies: physical to digital and viceversa50.812014
Exploring Interaction Possibilities in Educational Games: A Working Proposal10.352014
Designing for Continuity: Assisting Emergency Planning Practice Through Computer-Supported Collaborative Technologies.00.342014
Digitally augmented narratives for physical artifacts40.562014
ECCE toolkit: prototyping UbiComp device ecologies20.642014
Uses of Augmented Reality for Supporting Educational Presentations10.392013
Standardizing the narrative of use cases: A controlled vocabulary of web user tasks.50.422013
Achieving shared understanding in face-to-face 'tabletop' exercises10.412013
A Collaborative Authoring of Learning Scenarios Using the LPCEL Editor00.342013
Instinctive Game Enviroment: Exploring the Application of Natural Interfaces for Supporting Game-Based Learning00.342012
Safety villages - A computer game for raising children's awareness of risks.00.342012
LPCEL Editor: A Web-Based Visual Authoring Tool for Learning Design10.362012
Integrating Algorithm Visualization Video into a First-Year Algorithm and Data Structure Course.10.442012
Foreseeing the Transformative Role of IT in Lectures20.422011
On two collateral effects of using algorithm visualizations00.342011
MUTO: the modular unified tagging ontology140.892011
Rethinking education in a changing world: toward a curriculum for digital living00.342011
Guest Editorial -Advanced Learning Technologies.90.532011
Meta-design blueprints: principles and guidelines for co-design in virtual environments20.392011
Using recommendations to help novices to reuse design knowledge10.382011
End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems231.552010
A data transfer protocol for forest fire statistics - Achieving interoperability among independent agencies.00.342010
A game model for supporting children learning about emergency situations.00.342010
Interaction design for web emergency management information systems.00.342010
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