Exploring a Multi-Device Immersive Learning Environment | 0 | 0.34 | 2022 |
"See with the app's eyes what your real eyes cannot see": design potentials for Mobile Augmented Reality at home | 0 | 0.34 | 2022 |
Comparing Visual Representations of Collaborative Map Interfaces for immersive Virtual Environments | 0 | 0.34 | 2022 |
Gamification-less: may gamification really foster civic participation? A controlled field experiment | 0 | 0.34 | 2022 |
Investigating Augmented Reality Educational Games for Head-Mounted Devices. | 0 | 0.34 | 2021 |
A Tool for Monitoring and Controlling Standalone Immersive HCI Experiments | 0 | 0.34 | 2021 |
Designing and implementing interactive and realistic augmented reality experiences | 0 | 0.34 | 2019 |
Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices | 0 | 0.34 | 2019 |
Engaging Users with an AR Pervasive Game for Personal Urban Awareness | 0 | 0.34 | 2019 |
Using a Google Glass-Based Classroom Feedback System to Improve Students to Teacher Communication. | 0 | 0.34 | 2019 |
The Immersive Bubble Chart: a Semantic and Virtual Reality Visualization for Big Data. | 0 | 0.34 | 2018 |
Augmented Experiences in Cultural Spaces through Social Participation. | 0 | 0.34 | 2018 |
Designing Affordable Technologies to Integrate Citizens in Early Warning Activities. | 0 | 0.34 | 2018 |
Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments. | 0 | 0.34 | 2018 |
Using combinatorial creativity to support end-user design of digital games. | 2 | 0.37 | 2017 |
End-User Prototyping of Cross-Reality Environments. | 2 | 0.40 | 2017 |
A Digital Knowledge Ecosystem To Increase Participation In Emergency Warnings And Alerts Management | 1 | 0.36 | 2017 |
ECCE Toolkit: Prototyping Sensor-Based Interaction. | 0 | 0.34 | 2017 |
Software Support for Multitouch Interaction: The End-User Programming Perspective. | 0 | 0.34 | 2016 |
Creating Interactive and Realistic Augmented Reality Experiences. | 0 | 0.34 | 2016 |
Designing educational games through a conceptual model based on rules and scenarios | 5 | 0.53 | 2015 |
Digitally-Augmented Exhibitions to Foster a Participatory Culture in Cultural Heritage Sites. | 0 | 0.34 | 2015 |
A See-Through Display for Interactive Museum Showcases | 3 | 0.42 | 2015 |
TIPExtop: An exploratory design tool for emergency planning. | 1 | 0.37 | 2014 |
Improving emergency response: Citizens performing actions. | 5 | 0.69 | 2014 |
CoDICE: balancing software engineering and creativity in the co-design of digital encounters with cultural heritage | 1 | 0.43 | 2014 |
Prototyping device ecologies: physical to digital and viceversa | 5 | 0.81 | 2014 |
Exploring Interaction Possibilities in Educational Games: A Working Proposal | 1 | 0.35 | 2014 |
Designing for Continuity: Assisting Emergency Planning Practice Through Computer-Supported Collaborative Technologies. | 0 | 0.34 | 2014 |
Digitally augmented narratives for physical artifacts | 4 | 0.56 | 2014 |
ECCE toolkit: prototyping UbiComp device ecologies | 2 | 0.64 | 2014 |
Uses of Augmented Reality for Supporting Educational Presentations | 1 | 0.39 | 2013 |
Standardizing the narrative of use cases: A controlled vocabulary of web user tasks. | 5 | 0.42 | 2013 |
Achieving shared understanding in face-to-face 'tabletop' exercises | 1 | 0.41 | 2013 |
A Collaborative Authoring of Learning Scenarios Using the LPCEL Editor | 0 | 0.34 | 2013 |
Instinctive Game Enviroment: Exploring the Application of Natural Interfaces for Supporting Game-Based Learning | 0 | 0.34 | 2012 |
Safety villages - A computer game for raising children's awareness of risks. | 0 | 0.34 | 2012 |
LPCEL Editor: A Web-Based Visual Authoring Tool for Learning Design | 1 | 0.36 | 2012 |
Integrating Algorithm Visualization Video into a First-Year Algorithm and Data Structure Course. | 1 | 0.44 | 2012 |
Foreseeing the Transformative Role of IT in Lectures | 2 | 0.42 | 2011 |
On two collateral effects of using algorithm visualizations | 0 | 0.34 | 2011 |
MUTO: the modular unified tagging ontology | 14 | 0.89 | 2011 |
Rethinking education in a changing world: toward a curriculum for digital living | 0 | 0.34 | 2011 |
Guest Editorial -Advanced Learning Technologies. | 9 | 0.53 | 2011 |
Meta-design blueprints: principles and guidelines for co-design in virtual environments | 2 | 0.39 | 2011 |
Using recommendations to help novices to reuse design knowledge | 1 | 0.38 | 2011 |
End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems | 23 | 1.55 | 2010 |
A data transfer protocol for forest fire statistics - Achieving interoperability among independent agencies. | 0 | 0.34 | 2010 |
A game model for supporting children learning about emergency situations. | 0 | 0.34 | 2010 |
Interaction design for web emergency management information systems. | 0 | 0.34 | 2010 |