Abstract | ||
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In this paper, we describe a video game design and programming class offered as part of the California Summer School for Mathematics and Science (COSMOS) program at University of California, Santa Cruz. The authors have co-taught this class for four years, and have had an opportunity to iteratively explore a number of approaches in teaching the class. The course has evolved a great deal over the last four years; this paper presents a post-mortem of the program so far, describes our different approaches, and provides insight into the game design process for students. |
Year | DOI | Venue |
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2011 | 10.1145/2159365.2159421 | FDG |
Keywords | Field | DocType |
great deal,game design process,california summer school,santa cruz,teaching game design,different approach,video game design,programming class,games,game design | Video game design,Game mechanics,Computer science,Simulation,Outreach,Game design,Game design document,Game Developer,Game testing,Multimedia,Class (computer programming) | Conference |
Citations | PageRank | References |
1 | 0.38 | 2 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Anne Sullivan | 1 | 97 | 13.46 |
Gillian Smith | 2 | 369 | 28.59 |