Title
Lessons in teaching game design
Abstract
In this paper, we describe a video game design and programming class offered as part of the California Summer School for Mathematics and Science (COSMOS) program at University of California, Santa Cruz. The authors have co-taught this class for four years, and have had an opportunity to iteratively explore a number of approaches in teaching the class. The course has evolved a great deal over the last four years; this paper presents a post-mortem of the program so far, describes our different approaches, and provides insight into the game design process for students.
Year
DOI
Venue
2011
10.1145/2159365.2159421
FDG
Keywords
Field
DocType
great deal,game design process,california summer school,santa cruz,teaching game design,different approach,video game design,programming class,games,game design
Video game design,Game mechanics,Computer science,Simulation,Outreach,Game design,Game design document,Game Developer,Game testing,Multimedia,Class (computer programming)
Conference
Citations 
PageRank 
References 
1
0.38
2
Authors
2
Name
Order
Citations
PageRank
Anne Sullivan19713.46
Gillian Smith236928.59