Title
Micropolygon ray tracing with defocus and motion blur
Abstract
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (bounding volume hierarchy) based on 4D hyper-trapezoids that project into 3D OBBs (oriented bounding boxes) in spatial dimensions. This acceleration structure is able to provide tight bounding volumes for scene geometries, and is thus efficient in pruning intersection tests during ray traversal. More importantly, it can exploit the natural coherence on the time dimension in motion blurred scenes. The structure can be quickly constructed by utilizing the micropolygon grids generated during micropolygon tessellation. Ray tracing of defocused and motion blurred scenes is efficiently performed by traversing the structure. Both the BVH construction and ray traversal are easily implemented on GPUs and integrated into a GPU-based micropolygon renderer. In our experiments, our ray tracer performs up to an order of magnitude faster than the state-of-art rasterizers while consistently delivering an image quality equivalent to a maximum-quality rasterizer. We also demonstrate that the ray tracing algorithm can be extended to handle a variety of effects, such as secondary ray effects and transparency.
Year
DOI
Venue
2010
10.1145/1833349.1778801
ACM Trans. Graph.
Keywords
Field
DocType
image quality,grid generation,ray tracing,rasterization,depth of field,bounding volume hierarchy
Bounding volume hierarchy,Computer vision,Micropolygon,Tree traversal,Computer graphics (images),Computer science,Ray tracing (graphics),Motion blur,Distributed ray tracing,Artificial intelligence,Rendering (computer graphics),Depth of field
Journal
Volume
Issue
ISSN
29
4
0730-0301
Citations 
PageRank 
References 
19
0.83
22
Authors
5
Name
Order
Citations
PageRank
Qiming Hou152923.72
Hao Qin2190.83
Wenyao Li3191.17
Baining Guo43970194.91
Kun Zhou53690159.79