H-CNN: Spatial Hashing Based CNN for 3D Shape Analysis. | 0 | 0.34 | 2018 |
Variance Analysis and Adaptive Sampling for Indirect Light Path Reuse. | 0 | 0.34 | 2016 |
Efficient GPU path rendering using scanline rasterization. | 1 | 0.35 | 2016 |
Unbiased photon gathering for light transport simulation | 3 | 0.40 | 2015 |
Displaced dynamic expression regression for real-time facial tracking and animation | 122 | 2.56 | 2014 |
Cone Tracing for Furry Object Rendering | 6 | 0.46 | 2014 |
Real-time facial animation on mobile devices. | 8 | 0.45 | 2014 |
Replica exchange light transport on relaxed distributions | 0 | 0.34 | 2013 |
Scalable Programmable Motion Effects on GPUs | 1 | 0.35 | 2012 |
Memory-Scalable GPU Spatial Hierarchy Construction. | 29 | 1.29 | 2011 |
A shading reuse method for efficient micropolygon ray tracing | 2 | 0.37 | 2011 |
Radiance transfer biclustering for real-time all-frequency biscale rendering. | 6 | 0.41 | 2011 |
Micropolygon ray tracing with defocus and motion blur | 19 | 0.83 | 2010 |
RenderAnts: interactive Reyes rendering on GPUs | 34 | 1.48 | 2009 |
Debugging GPU stream programs through automatic dataflow recording and visualization | 5 | 0.52 | 2009 |
Real-time KD-tree construction on graphics hardware | 208 | 9.54 | 2008 |
BSGP: bulk-synchronous GPU programming | 54 | 2.65 | 2008 |
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media | 31 | 1.05 | 2007 |