Title
Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering.
Abstract
We present a novel approach for GPU-based high-quality volume rendering of large out-of-core volume data. By focusing on the locations and costs of ray traversal, we are able to significantly reduce the rendering time over traditional algorithms. We store a volume in an octree (of bricks); in addition, every brick is further split into regular macrocells. Our solutions move the branch-intensive ac...
Year
DOI
Venue
2013
10.1109/TVCG.2012.151
IEEE Transactions on Visualization and Computer Graphics
Keywords
Field
DocType
Octrees,Graphics processing unit,Rendering (computer graphics),Acceleration,Interpolation,Cameras,Casting
Sparse voxel octree,Volume rendering,Tree traversal,Computer graphics (images),Computer science,Ray casting,Out-of-core algorithm,Rendering (computer graphics),Computer graphics,Octree
Journal
Volume
Issue
ISSN
19
10
1077-2626
Citations 
PageRank 
References 
4
0.47
15
Authors
4
Name
Order
Citations
PageRank
Baoquan Liu1759.04
Gordon Clapworthy235054.23
Feng Dong312420.40
Edmond C. Prakash410214.60