Title
Digital bas-relief from 3D scenes
Abstract
We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height.
Year
DOI
Venue
2007
10.1145/1275808.1276417
ACM Trans. Graph.
Keywords
Field
DocType
sculpture,tone mapping,non photorealistic rendering
Illusion,Computer vision,Classification of discontinuities,Dynamic range,Computer graphics (images),Computer science,Non-photorealistic rendering,Display device,Tone mapping,Artificial intelligence,Attenuation,High dynamic range
Journal
Volume
Issue
ISSN
26
3
0730-0301
Citations 
PageRank 
References 
67
2.78
16
Authors
5
Name
Order
Citations
PageRank
Tim Weyrich11506.60
Jia Deng210850539.69
Connelly Barnes3172959.07
Szymon Rusinkiewicz47029350.57
Adam Finkelstein54041299.42