Abstract | ||
---|---|---|
We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height. |
Year | DOI | Venue |
---|---|---|
2007 | 10.1145/1275808.1276417 | ACM Trans. Graph. |
Keywords | Field | DocType |
sculpture,tone mapping,non photorealistic rendering | Illusion,Computer vision,Classification of discontinuities,Dynamic range,Computer graphics (images),Computer science,Non-photorealistic rendering,Display device,Tone mapping,Artificial intelligence,Attenuation,High dynamic range | Journal |
Volume | Issue | ISSN |
26 | 3 | 0730-0301 |
Citations | PageRank | References |
67 | 2.78 | 16 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tim Weyrich | 1 | 150 | 6.60 |
Jia Deng | 2 | 10850 | 539.69 |
Connelly Barnes | 3 | 1729 | 59.07 |
Szymon Rusinkiewicz | 4 | 7029 | 350.57 |
Adam Finkelstein | 5 | 4041 | 299.42 |